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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
The Aetherspark
Legendary Artifact Planeswalker — Equipment
As long as this is attached to a creature, this equipment can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on this equipment."
+1: Attach this to up to one target creature you control. Put a +1/+1 counter on that creature.
-5: Draw two cards.
-10: Add ten mana of any one colour.
SaberTech on Why Would Returning to Duskmourn …
2 months ago
I haven't really been keeping up with story lore for a while now, but as I understand it:
The demon Valgavoth was trapped within, and then merged with, the house that grew to take over the plane of Duskmourn. When the Omen Paths were created people had ways of getting to and from the plane, and Valgavoth really wants to be free from the house. That's why he had Winter lead a racing team in the Aetherdrift set to try to win The Aetherspark. He hoped that he could use the artificial planeswalker spark it contained to be able to transfer his being out of the house.
The state of the house is a reflection of Valgavoth himself. It warps and changes with new horrors every time Valgavoth changes himself. When we are first introduced to the plane it seems like we saw it before Valgavoth really become aware of the access to the multiverse beyond Duskmourn. Now, he is very much aware. That's going to change him, his perceptions, his focus, etc., and all of that is going to have a ripple effect on the manifestation of the house.
So, story-wise, I think that if we revisit Duskmourn the focus of the story and the set will probably be less about trying to recreate that 80s-90s horror movie feel and more about Valgavoth's desire to escape. They will probably keep a good chunk of the horror aesthetic but I wouldn't be surprised to see things on the plane change in some way to match Valgavoth's renewed focus on escape.
TypicalTimmy on Card creation challenge
7 months ago
Muscle Cramp
Instant
Tap target creature, remove it from combat. Put a stun counter on it.
So in Aetherdrift, Basri Ket won The Aetherspark.
So make Basei Ket a new Planeswalker card and make it powerful.
TypicalTimmy on Card creation challenge
8 months ago
Forbidden Knowledge
Legendary Sorcery
As you cast this spell, you may exile the top half of your library rounded up. If you do, this spell costs less to cast.
Target opponent reveals their hand to you. You may cast spells from it without paying any of their mana costs.
At the beginning of your next turns end step, you lose the game.
"If the price is too high, Davriel, you may always turn back now..."
Since we got The Aetherspark, make another Planeswalker card for an enchantment..perhaps an aura?
NensouHiebara on
Halvar, Divine Voltron
8 months ago
Both it and The Aetherspark have my attention from this set, though I'm much more interested in the latter.
Spectacular Pileup is also something I have my eye on as a sweeper option.
Gemini4786 on
Planeswalkers Perfected
8 months ago
The Aetherdrift set has dropped a really interesting new ramp piece in the form of The Aetherspark, an equipment artifact planeswalker that seems like it would be a huge enabler. As a baseline, it cannot be attacked as long as it's attached to a creature and provides that creature a new ability wherein any damage that creature inflicts adds that many loyalty counters to the Aetherspark. This can be a huge gain even after only one swing with Atraxa. But then we get into it's 3 abilities.
+1, We attach the Aetherspark to a target creature we control and give that creature a +1 counter. A proliferatable +1 counter. Obviously we like putting +1's on our flying lifelinking commander and there's a side benefit to be had in using this ability to spread more of these counters onto any of our creatures and tokens.
-5, draw two cards. Hardly a price at all if it's attached to Atraxa. After only a single swing, she adds enough loyalty to make this a neutral ability.
-10, Add 10 mana of any one color. This I believe is one of the biggest draws as a single use of this ultimate can massively shift the power dynamics of the board and it's not all together difficult to reach with only a single turn cycle even when Doubling Season isn't in play.
Imagine this as a turn five play after summoning Atraxa turn four. Use the +1 ability to attach it to Atraxa. Loyalty goes to 5 and Atraxa gains a +1 counter. She swings in for 5 damage and adds 5 loyalty to the Aetherspark which now sits at 10. On the end step, proliferate the +1 and the loyalty counters leaving Atraxa at 6 power and the Aetherspark at 11 loyalty. That's enough to pop the -10 ultimate on the very next turn and survive with 1 loyalty, providing a shot of 10 mana on turn six to start really playing out your hand.
Obviously not immune to artifact destruction but "Dies to removal" applies to most everything else and without it, Atraxa or whatever other creature it's attached to needs to be dealt with in order to be targeted with an attack making it decently harder to get rid of. I expect this equipment planeswalker to pull a great deal of weight and will be swapping out my Thaumatic Compass Flip for it.

