Sphere Grid

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Vintage Legal

Sphere Grid

Enchantment

Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature.

Unlock Ability - Creatures you control with +1/+1 counters on them have reach and trample.

MTGBurgeoning on Zax On. Zax Off. Zax On. Zax Off. Zax On. Zax Off.

9 hours ago

We're one copy of Sphere Grid away from doing so!

mcdumbass on Zax On. Zax Off. Zax On. Zax Off. Zax On. Zax Off.

10 hours ago

This could benefit massively from the new FF card Sphere Grid.

Andramalech on Red-Glove Landscaping LLC.

2 weeks ago
  • Profet93 first and foremost, thanks for commenting! Don't forget to hit me with an upvote!

  • Tifa had Trample stapled to her- so Rancor and Audacity compete for similar space for similar reasons, and wasn't up to snuff for what I wanted from my one mana slot. To extend another example of my own playstyle, I'd rather handle that issue at two Mana with something like Sphere Grid.

  • Vines of Vastwood as well as Giant Growth among many others are all on my radar for buff at one. Need to test play and experiment to understand how much I wanna balance that out.

  • Farseek is a long time favorite of mine for the two Mana 'go fetch a land' cards. I'm also experimenting at that value to determine if I need more Beanstalk Wurm type cards, or Springbloom Druid type cards. Does that make sense?

  • This idea is SUUUUPER new, so the best and most effective ways to run it will take time to emerge. Cheers for challenging me to think about how I'm tackling this.