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Format | Legality |
1v1 Commander | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Plasma Caster
Artifact — Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you get (two energy counters).
Pay : Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, Plasma Caster deals 1 damage to it.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)






Mindcrime88 on
Jund Fast Energy
11 months ago
That's what I thought. I considered cheating it out, as well. I can say this: Attune with Aether and Voltaic Brawler are pretty good choices for an energy deck.
Here are a few suggestions: Aetherworks Marvel, Wheel of Potential, Plasma Caster, HELIOS One, Greenbelt Rampager, Glint-Sleeve Siphoner, Deadlock Trap, Dynavolt Tower, Chthonian Nightmare, Unstable Amulet, Servant of the Conduit, Harnessed Lightning, Gonti's Machinations, Decoction Module, Woodweaver's Puzzleknot, Sage of Shaila's Claim, Die Young, Consulate Turret, and Aether Chaser.