Fell

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fell

Sorcery

Destroy target creature.

LampeShades on CJ's arena

11 months ago

I think You Find a Cursed Idol is more of a sideboard card, which could free up 4 slots in the main deck =

+1 Yuan-Ti Fang-Blade

+1 Fell or other removal

+2 Stony Strength - this card makes your 5 power creatures into 6 power, to help trigger Intrepid Outlander. Then you could turn 2 Sylvan Shepherd into 2 more Intrepid Outlander.

~~~~~~~~~~

Biggest thing that sticks out is there is not much to do on turn 1.

BioProfDude on Standard Golgari Gotcha

1 year ago

Bookrook oof, I just realized that Fell is a sorcery. Hard pass-- I'd much rather have instant speed. I like the flexibility of casting removal during my opponent's turn to force them to use mana (if they respond) and have less mana available on my turn.

Bookrook on I need help creating a …

1 year ago

Cool deck! I feel like a few copies of traditional control spells might find a place in here, like Fell,Go for the Throat, and Memory Deluge. I would take out the Shadow of Doubt and bring in a copy of Ashiok, Dream Render, as it is continuous and serves as graveyard hate. A finisher might be nice like Hullbreaker Horror to push through your infect spells and generally wreak havoc.

Leo_Nekozuki on Ratricide

1 year ago

Indeed I am, GrimlockVIII! Thank you very much! :3 Ever since I gave them shot around the time Wilds of Eldraine came out, I've been slowly developing a better appreciation for them! X3 Plus I, too, can't deny how potent Vren can be whenever I unalive an opponent's creature! :P

Thanks for all the suggestions on my deck! Means a whole lot! :D Gave them all a run-through in MTGA through a few battled against Sparky, and I must admit... Those are some solid strats! You may very well have helped make my deck more aggressive if not tricky! After trying them out, I'm loving Bitter Triumph for its discard cost especially! I only went with Fell at first 'cause of the theme with the current set. lol But I agree that Instants are more reliable in that sense!

I'm already loving Mindwhisker and his ability to debuff the opponent's creatures' power by -1! Great synergy there once I get Threshold active!

If anything, I was only reluctant on Undercity Sewers 'cause A) I only had one copy of it before your suggestions, and B) I've been convinced by someone else to employ damage-self lands as they don't appear tapped right away. Plus I'm trying to be cautious of how many Rare Wildcards I have to spend in general. But since I had five up till now, I figured I may as well use them if that tapped land card would help me. :P lol

Also real talk, that's the first time I've ever used both Evolving Wilds in any deck, let alone Escape Tunnel! >w<

Thank you so much for your help, Grim! :3 Here's hoping my Rats will prove even more malicious and tenacious now! ^w^

Have (0)
Want (1) beesaurs