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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Feather of Flight
Enchantment — Aura
Enchant creature
When Feather of Flight enters, draw a card.
Enchanted creature gets +1/+0 and has flying.






CNG_Stream on
Bloomburrow Mice Army
3 days ago
THe idea of the Mice deck is meant to be a fast aggressive deck idea. I think you can achieve this by trimming some of the slower cards like Brambleguard Captain, Driftgloom Coyote, and Mouse Trapper and switch these out for more copies of your faster creatures like more copies of Flowerfoot Swordmaster, Manifold Mouse, and Seedglaive Mentor. You also might want to add Emberheart Challenger to the deck as it serves as a fast aggressive creature that also give pseudo card draw. If you want a good support creature then you may want to consider Valley Questcaller as a static bonus to your creatures and gives you scry option to setup top of the deck.
Other cards you will likely want to cut would be Starforged Sword as it is overcosted and generally a bad card. Would also trim out the Patchwork Banner and Short Bow as these are slow effects that don't perform as well as using something like Feather of Flight that gives some evasion to your attackers and gives you a card draw to continue drawing into more action. I also would reccomend trimming the board wipe Starfall Invocation as this type of board wipe is not likely to get your back into a game too often.
For the mana base you could try adding some copies of the Rockface Village to help trigger your cards and maybe even give haste to late game plays. Also Fabled Passage is a land option that could help fix your land draws.
Tried to keep all suggestions to the set. Hope they come in handy.
CubGrylls on
Threefold You Over This Table
4 months ago
Feather of Flight , Unquestioned Authority , Angelic Destiny , and Asha's Favor
razelfark on
Eerie :: Enchantment
11 months ago
Solid looking start for a deck idea, but almost lloks like you have your deck split between a token value deck and aura pump start.
For Aura Pump I would advise picking up:
Silent Hallcreeper: this 2 drop provides you with a great early creature that can't be blocked until you have to transform it into a copy of one of your other craetures.
Gremlin Tamer: 4th copy very useful
Sheltered by Ghosts: up to 4 copies is not a bad thing as the card is solid removal and protection. Downside that they do get their card back if the creature it is on is removed, but the protection built into it makes it good enough to take a risk on.
Feather of Flight: Card draw plus flying for just 2 mana that also helps triggers all your Eerie cards is a useful. Flying particuarly useful because it helps your creatures through for attacks for synergy with Ethereal Armor for surpise lethal, but also good paired with Enduring Curiosity as you get the card draw damage triggers easier.
Fae Flight: All the bonus of Feather of Flight with one turn protection instead of card draw.
Ethereal Armor: more copies as it adds the most damage for your cards per mana as it scales with all the other cards in play. Can push turn 3 wins scary enough.
If playing Best of 3:
Negate: simple counter option to help fight vs non-target removal
Elspeth's Smite or Not on My Watch: just to help vs Mono red leyline. These instant speed spells will help you stop opponents from taking you out before you have a chance to play the game. They also can help protect you from a person slow playing their pumps with a haste pump turn.
If you want to focuse more on the token value end of your deck, well it would cost a bit of rares/mythics:
Enduring Innocence: More copies as you want the card draw value with hard to remove value card
Dollmaker's Shop / Porcelain Gallery: Does good work in this style of deck for the sudden team pump and synergy to make tokens fits.
Caretaker's Talent: Works like the Enduring Innocence to get card for value
Fountainport: This land provides all the value you want for takoen decks
And overall adjustment to more control focused spells work well with this idea surprisingly.