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Snaps are damn necessary so you can cast Secure early and recast for win. They make drawing secure early much better. 3 snap seems fine. 4 is too many. With the 3 snaps, you can go down to 3 wraths as well. Evacuation seems odd. Some people prefer a split of tarpit and vent over colonnade. I'd go down on alliance and up on push.
Lingering Souls is a strong side card. So is Engineered Explosives. If your meta has lots of Death's shadow, condemn is a spicy side option. Timely Reinforcements is a great option too. Some number of negate might be decent. I don't know what your meta is like. Hard to say.
March 26, 2017 5:43 p.m.
From the perspective of gameplay, a Guardian ban makes total sense. However, if WotC is worried that they stand to lose more in the long run by shaking up consumer confidence even further, they might just ride it out. The very fact that you're making this thread is an indication of how bad bannings are for standard. We just don't have past data on how WotC handles these situations and things have changed a ton for the company in recent years. My honest advice? Sell off your most valuable stuff and wait for standard to get better. Play other formats in the meantime.
March 25, 2017 10:20 a.m.
Jazal Goldmane doesn't have the best colors, but he's Craterhoof Behemoth in the command zone. It's not hard to go wide in white and evasion's also a pretty easy thing to get. It's protection from wipes , getting solid ramp, and drawing cards you need to worry about.
March 25, 2017 9:53 a.m.
I'm currently running an i7-3615QM @ 2.3GHz which is a lot better than the CPU you've got and I can't consistently hit 60fps in League. Granted, mtgo isn't exactly super complex, but I hear it's poorly optimized. Haven't had experience with it myself.
March 25, 2017 9:27 a.m.
@awphutt Although I find some merit to your arguments, I don't think it's fair to compare an archetype (control) to a deck (tron). I think the idea that all deck archetypes ought to be brought into line is both unrealistic and laughable. On the other hand, the presence of all major archetypes in a format has long been held to be a sign of a good format by most of the community.
Closing thoughts: Blue control needs help. It's biggest issue is that modern has too diverse of a range of threats for control to handle them in a timely fashion. Jace may be a good card, but he does little in this regard.
March 24, 2017 9:18 p.m.
I mean, I'm far too busy to formalize my thoughts AND modern's not even my main format. I don't even currently play.
March 22, 2017 9:32 a.m.
I play a Tier 2 Sedris Splinter Twin combo deck and that thing is a blast. Imagine playing pre-ban grixis twin in modern with better draw, countermagic, lands, tutors, and the ability to reanimate your combo. It's not the fastest combo, but it's incredibly resilient and the deck is capable of pushing for victories through tons of different avenues.
I've also put together a budget politics list for Bolas. You can find that on my profile. It's a riot to play and you truly get to dictate the pace of the play in many cases. You might not win a lot of games, but you can sure as hell make sure one or two people don't win either.
Neither of those approaches are what you'd traditionally do with those commanders. My point is that you can do tons of different things with grixis legends. I wouldn't suggest Mishra tho. He's pretty limited in what he does.
March 21, 2017 7:55 p.m.
Check out Bolas Runs for Office for my take on how to run him. Please understand that the deck is intentionally made to be janky. Still, those cards are pretty easy to spot. You can use the deck for ideas on how to balance answers, ramp, threats, etc.
March 21, 2017 6:41 p.m.
Yeah, no problem. So when git probe was legal, we saw lots of infect, death's shadow zoo, burn, and affinity. Basically the format was defined by aggro decks. These types of strategies are fairly effective in combating jace because even small threats are able to threaten his small starting loyalty. Bouncing these types of creatures also isn't all that effective since aggro strats, with the exception of infect, tend to go somewhat wide. Just ticking down isn't sufficient protection to Jace. Finally, these decks are fast enough where a T4 jace might not even matter. Playing him on a clean board is outstanding, but he's not very good facing 3 or so threats.
Now that we have less aggro in the format and fatal push has become a staple removal spell, the percentage when you could play jace on an empty board has gone up. By what degree is impossible to say, but the prevalence of non-aggro decks in the format has definitely gone up. I say it's riskier to unban him now because the decks most capable of punishing him have been brought a bit more in line while fair decks (the ones Jace punishes the hardest) have become more common.
All in all, I feel like modern's been a successful format for a long while and unbanning Jace would be a risky move. Given the shaky state of standard, I find it incredibly unlikely that WotC would start messing with a format that's finally reached a decent state after devolving into a scattering of aggro decks post eldrazi winter. Besides, there's also the economic factor to consider. The way I see it, Jace could very well make less of an impact on Modern than we fear, but there's far too many things stacked up against him atm for him to be a good candidate for an unbanning. Besides, most players heavily invested in the format dislike ban decisions intended to shake up the format. Now that Modern's not a pro tour format, things are better when they're left alone.
I hope that answered your question and then some.
March 21, 2017 4:11 p.m.
The major reason to keep Jace banned is that he's fucking terrible to play against. Getting fatesealed several turns in a row kills you inside. Jace takes forever to win and even getting there doesn't put you in the best of positions. Cards like Elspeth, Sun's Champion are far better in this regard. You never want to scoop against Jace because of the small chance you've got. Much like storm, I think Jace is something the format would ultimately be worse for.
Jace might have been a little safer to unban before the gitprobe hit, but now it's not so sure imo.
March 21, 2017 9:22 a.m.
I'm too Spikey to have real pet cards. Even if I'm building a "bad" edh deck to fit some edh meta, I still try to make it as good as it can be under the circumstances. I guess if I really had to name one, it would be Ugin, the Spirit Dragon. He's one of the only true control win-cons that almost all decks struggle against and acts as an amazing way to stabilize the board. When I play true control in EDH, he's always the first card I slot in.
March 21, 2017 8:33 a.m.
I'm of the opinion that basically anything can be good if done well, although I guess I can understand how some people could get frustrated at all their favorite franchises going edgy on them all of a sudden. People complain about stuff like Man of Steel but legit no one hates The Deathly Hollows. The reason? It's cuz the Deathly Hollows were a great book/films and the darker mood of this sequel was entirely justified because it suited the needs of the story.
So is it really that bad we're having a host of edgy stuff in the past decade?
March 19, 2017 6:17 p.m.
People keep making these weird-ass format ideas without fully appreciating that simplicity is key. Formats simply can't take off unless the can be explained in one sentence. I get that your heart's in the right place or you're doing this out of some academic desire, but this idea is silly.
March 19, 2017 6:11 p.m.
No, but you can make something on budget (meaning around 150 max) while still being ok provided that you're a good player. You'll go about 50/50 at most shops.
March 17, 2017 8:26 p.m.
Can it deal with Copy Cat and Vehicles? I'm a little doubtful. I think a deck with multiple expensive cards like Avacyn and Sorin will have a hard time answering the aggro curve of mardu. You also only have 2-6 mainboard answers to copy cat. That's pretty shitty, if I'm honest. You can run it and it won't be shit at shop level, but I doubt it's going to make big waves.
March 15, 2017 10:07 p.m.
My experience so far after a little less than 100 hours:
Tutorial is long and boring. Major downside. Once the game opens up and gives you full access, things get better. Aggro is currently far too good. I'm playing Feln Control and losing to armory is a constant. So far, I'm liking the game over standard.
March 15, 2017 9:21 a.m.
I'm primarily an EDH player, so I'm not worried. No playing in organized shop events tho. My local shop does weekly standard, draft, modern, and legacy, so I could do any format if I wanted it badly enough.
March 15, 2017 9:19 a.m.
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