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If you ever have any thoughts regarding a commander's placement, browse through the archive of comments. I guarantee there's been talk regarding the most popular ones. As for Narset herself, her viability dropped a ton when we swapped over to Vancouver Mulligan. One of the deck's weaknesses is that you need to add tons of high-costed spells that you want to cheat in so that you hit the critical mass needed to rip them off the top without too much effort. Thhe downside is that you often end up with expensive cards in hand that you can't use. Narset is also dependent on getting her out and through combat. None of those things are guaranteed in the slightest. To add to her struggles, Narset is also vulnerable to disruption and stax effects. Finally, the deck can't afford to run too many reactive cards. This all makes her clunky as all hell vs the very best decks in the format. Still, she's annoying to play against at shop levels, which has lead her to develop a reputation as one of the strongest generals (which is perhaps justified at more casual levels).
My friend used to run a fully decked out Narset build but had to drop it when he just kept losing at our group. He just wasn't used to the type of games that take place at high level tables. he particularly struggled against the Derevi/Nath stax builds that one dude in our group ran.
September 21, 2017 11:48 a.m.
Turn 3+ is when most competitive fast combo decks try to aim for. That's competitive though, and most groups will go past turn 10.
September 15, 2017 7:49 p.m.
Ok, so peer through time is a very interesting deck because it was intended to be the Big Creature type deck in its year's lineup but the competitive community broke Teferi and made him out to be a busted general when he's in the helm of a stax combo deck.
That's not realistically something that you should aim to do, however. If you're into casting big stuff, Teferi's fine and you can keep the deck mostly the way it is until your local meta starts feeling a little too competitive for you and this deck starts lagging behind.
Basically, as the deck is, it's pretty low in power, but that's not necessarily a bad thing. If you like the general theme of the deck, you can easily upgrade even on budget. Think of a card like Azure Mage from the precon. That's hardly the most efficient way to draw cards in blue. You can contrast it with something like Fact or Fiction. That card also costs cents but its effect is pretty powerful. Likewise, many of your bomb creatures like Sphinx of Jwar Isle are actually quite bad while really cheap creatures like Stormtide Leviathan are much better.
Get better ramp, draw, and threats.
September 14, 2017 5:06 p.m.
I just dropped some money on masterpieces and I'm looking to pick up some key cards elsewhere, unfortunately. Otherwise I'd be interested in the TIsland.
September 14, 2017 4:42 p.m.
You have basically 0 activity on TappedOut. I think most of us would hesitate to move anything at that level all things considered.
September 14, 2017 3:13 p.m.
Mate, at least the site is up most of the time now...
September 6, 2017 3:30 p.m.
I care less about the gender of characters and more about if they're interesting people. I know this discussion is about Magic, but let me branch out a little bit here. You see, I play a ton of League of Legends. I particular, I started playing the game because of Ahri, a nine-tailed fox-turned-human succubus.
Picture of Ahri Show
If I'm honest, I'm very much the audience for attractive female characters in video games. I tend to gravitate toward alluring characters like Ahri. For a very long time, I used to joke that my favorite type of characters in League of Legends were the busty, bursty ones.
Still, her character was designed ages ago and this is reflected in her in-game lines. You see, in lore, Ahri becomes more human as she sucks the souls out of people she has seduced. Through gaining humanity, she has realized the wrong she has done and is on some sort of path to redemption. So what's the problem? Her in game lines do NOTHING to reflect this. In fact, they're so generic that she ends up feeling incredibly one-note. In the end, she's supposed to be vague enough to allow you to project whatever you want on to her while being specific enough to hint at her playful and seductive nature.
As a fantasy character, Ahri's pretty uninteresting. And mind you, this has nothing to do with her being a succubus-type character. That can be done in a way that's interesting and compelling. Ahri just falls flat.
On the other hand, League of Legends also has newer, much better realized characters. Take Taliyah, for example.
Picture of Taliyah Show
She's a mage capable of manipulating stone who's powers are far and above her ability to control. For the safety of her tribe, she goes into self-imposed exile to learn to better manipulate her unique ability. However, during her exile, she learns that a looming threat hangs over her homeland and she's sprung to action in order to protect her people.
Everything about her reflects a deep connection to her homeland including her in-game mechanics. She's a compelling character because her coming-of-age story is realized through her desire to learn and become better in every aspect of her being.
I have no sexual attraction toward Taliyah. Rather, my relationship to her is almost fatherly. Like I genuinely want the best for her and I want to be a part of her journey. All if this is made possible because of how compelling she is.
Anyway, the reason I bring this up is to demonstrate that even the people who are generally the targets of male-gratifying characters can and will appreciate diverse types of characters as long as they are interesting.
Hell, those characters don't even need to be female. Two male characters in league of Legends, Ekko and Rakan, are both superficially these easy going people with a flair for the dramatic. Still, what makes these characters resonate with me so strongly is that they have these sparse lines where they show their deeper desires and past history that colors both to be a tad darker.
My point is that it really doesn't matter what the balance between male and female characters is as long as we don't go too far toward one end. I want my characters to be interesting.
Looking at you, Jace...
September 6, 2017 12:41 p.m.
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Commander / EDH
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