Curse of the Cabal is almost my bag

Custom Cards forum

Posted on Oct. 31, 2016, 5:51 p.m. by Sim_Will_CMcantfindmehopefully

The card

I really like the idea behind Curse of the Cabal but it feels a little too cruel targeting one player and I prefer the flavour of a wickerman type ritual, where everyone is forced to participate. I am considering making a cycle of enemy coloured "Idols" with suspend, a way to add counters, and some cast trigger.

P.S. I could not find the artist for the image used after a lot of searching

Minor wording fixes:

When you cast Cruel Idol, each player sacrifices all creatures he or she controls. You gain 1 life for each creature sacrificed this way.

Suspend 1 -

At the beginning of each player's upkeep, if Cruel Idol is suspended, that player may sacrifice two creatures. If he or she does, put a time counter on Cruel Idol.


I also think that some combination of the suspend cost, number of creatures sacrificed, and number of time counters need to be adjusted. It's too expensive to prevent this from hitting the battlefield.

October 31, 2016 5:58 p.m.

The_Raven says... #3

It actually feels somewhat balanced without that last clause. Buy paying 1 more and having to wait 1 turn, it makes each player sacrifice their creatures and gains you life. That seems like a fair trade.

If you want to keep with the idea of adding time counters on it, you need to lower the sacrifice cost a bit.

October 31, 2016 6:33 p.m.

ducttapedeckbox The_Raven I edited the wording, cheapened the cost to add a counter (I don't know what I was thinking) and just made suspend harder to splash. At converted cost it is a meandering Fumigate on a 3/6 stick that can be withheld until someone draws an answer (such as an alternate sac outlet) which I feel for commander is not too broken, although I may be wrong.

Wickeman2

October 31, 2016 7:05 p.m.

MagicalHacker says... #5

Whats the flavor behind making the effect a trigger instead of the actual card effect?

November 1, 2016 9:21 a.m.

MagicalHacker Which effect? The life gain is from the sacrifice itself if that's what you mean. Converting the offerings into life.

November 1, 2016 9:25 a.m.

MagicalHacker says... #7

The clause "When you cast...," makes the spell immune to Counterspells, and i was wondering why. Does that make sense?

November 1, 2016 10:13 a.m.

MagicalHacker It's a mandatory sacrifice that all participate in, one way or another you will offer your creatures to him, it can be slowed but not prevented.

Also it's so it cannot be flickered or recurred and have the effect take place.

November 1, 2016 10:17 a.m.

MagicalHacker says... #9

I mean, Stifle can still stop it, so its not unpreventable. It's just way too weird to have a spell that can never have any effect upon resolution.

Plus the wording doesn't stop it from being recurred. If you use something like Snapcaster Mage to cast it from the graveyard, it will still trigger.

November 1, 2016 5:17 p.m.

The recursion I am trying to prevent is straight to the battlefield effects, so if he hit's the graveyard you have to pay the cost again to get the effect.

And yes, Stifle can stop it, so what? It is still nearly impossible to prevent. 99% of the time when this is cast, stifle won't ve played in response, and I'm not giving him split second, that'd be stupid.

November 1, 2016 5:55 p.m.

This discussion has been closed