Out of Control!

Commander / EDH rckclimber777

SCORE: 23 | 36 COMMENTS | 11006 VIEWS | IN 13 FOLDERS


Comments tucked/minor update —Dec. 31, 2012

So i've taken this deck to a couple FNMs just for casual EDH play between matches and its done very well. It has the speed to take on decks 1 v 1 but thrives in multiplayer where I can sit back and wait to pull off my combo. Still need to work on the mana base, but that will take a bit of money and such. May add in a couple more mana rocks to help even it out a little.

Also added

Phantasmal Image and Consecrated Sphinx which replaced Isochron Scepter and Tamiyo, the Moon Sage. The scepter is great but I found that it was rare that it did anything productive. I never wanted to tutor for it as I always searched out combo pieces instead. And it was rare that I had the right tools in hand to play it out. Tamiyo had moments of greatness with vastly more moments of mediocrity. The sphinx and image are easily better in this deck.

Epochalyptik says... #1

Draining Whelk seems less impressive, since you can flash back all your actual counterspells. The interaction with Deadeye Navigator is kind of nice, though.

Have you tested this deck against a combo-control build yet?

November 7, 2012 12:16 a.m.

rckclimber777 says... #2

Yea, the more I've played it the less I've used the draining whelk despite its interaction with the navigator. I've been playtesting against yours primarily. I'm finding that your ramp still beats the deck in general. I have found that with the variety of pieces I can go infinite rather early (I think the earliest so far was turn 4), if that happens I typically win since I can cast dralnu and easily win with something in my graveyard or cast a tutor for blue sun's zenith.

November 7, 2012 10:10 a.m.

Zifier says... #3

No Mercy might be something to consider. Punish opponents for attacking you. Seems like a solid deck overall!

Please give me some feedback on mine. Rakdos: Multiplayer Commander

November 16, 2012 2:35 p.m.