Let the Goblins Escape 3.0
Commander / EDH*
3 COMMENTS | 110 VIEWS | IN 1 FOLDER
First Update —July 29, 2017
For the first update of this deck, I am putting Fetch Lands because of the fact that it isn't consistent on the wins. So with the addition of Arid Mesa, Bloodstained Mire, Wooded Foothills, Scalding Tarn I hope to be able to search for the land I need and to shuffle my deck for added tutoring effect for land. I also added Vandalblast for Artifact destruction.
Played this deck last night and went 2 out of 4. It was kind of broken by first hand I Mana Crypt and Goblin Ringleader and basically won by the third draw. It was a fun game even though my play group hated it.