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Let the Goblins Escape 3.0

Commander / EDH*

55death StopShot


Sideboard

Instant (1)

Land (4)

Enchantment (1)


Maybeboard

Sorcery (1)

Artifact (1)


I am proud to introduce my newest version of Let the Goblins Escape. My previous decks are here Let the Goblins Escape 2.0 and Let the Goblins Escape. You can see my evolution of the decks, with some of the same combos in every deck. I will include more here in the future including the combos and why this is a fun deck to play.

Suggestions

Updates Add

For the first update of this deck, I am putting Fetch Lands because of the fact that it isn't consistent on the wins. So with the addition of Arid Mesa, Bloodstained Mire, Wooded Foothills, Scalding Tarn I hope to be able to search for the land I need and to shuffle my deck for added tutoring effect for land. I also added Vandalblast for Artifact destruction.

Played this deck last night and went 2 out of 4. It was kind of broken by first hand I Mana Crypt and Goblin Ringleader and basically won by the third draw. It was a fun game even though my play group hated it.

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Casual

99% Competitive

Date added 6 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

39 - 4 Rares

19 - 2 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.37
Tokens Copy Clone, Goblin 1/1 R, Tuktuk the Returned
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