MTG Combo: Grove of the Burnwillows + Punishing Fire

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Mandalorian on jund

8 years ago

Raging Ravine

Thoughts on Grove of the Burnwillows + Punishing Fire combo? I know a lot of Abzan/Jund legacy decks use it as an alternate/main win con.

I would suggest cutting 2 lands for 2 more bolts. 23 just seems like a lot for legacy, then again I don't play Jund in legacy so maybe that suggestion is said out of naivety

Harashiohorn on What if Daze was modern …

8 years ago

Here is the problem with control in modern, as of right now WOTC prints aggressive cards that give you more creature for your mana, a la Voice of Resurgence, but they don't print the same kind of auto-value cards for hardcore control, why? Well thats a more complex issue, but basically the gist is that WOTC has made a choice that the value creatures are more accessible cards for people to work with and enjoy, while the value controlling cards require a much higher skill level to work with which is the issue. In short, you have to graft together control in modern because control dominated formats are "Too Hard". And in fairness, nobody necessarily wants the tediousness of decks like LANDS in modern. (another 50 min game that ends by Grove of the Burnwillows + Punishing Fire ? yaaaaaaaaay). That is all.

Noc2 on

8 years ago

Haakon allows you to play Knight cards from your graveyard, so you can also play changelings from your graveyard. For example it also works with Crib Swap. It's kind of a black Grove of the Burnwillows + Punishing Fire combo and kills Deathrite Shaman who is a huge problem for this deck. If you hold up 2 mana with a Haakon in play and a Nameless Inversion, you can also protect him from exile effects by killing him in response.