Sphinx of Clear Skies

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Sphinx of Clear Skies

Creature — Sphinx

Flying, ward (When this becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

Domain — Whenever Sphinx of Clear Skies deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

ASalesman on Unesh, Ultimate Guide (Tribal)

1 year ago

Dominaria Remastered Gave me a couple of goodies! Also I made some subs to favor early game power of the deck rather than greeding the later game. CEDH decks are powerful because they are fast. I want UNESH to play as fast as possible.

I updated the version of Urza's Incubator and High Tide because they have foil prints now! Now just waiting for foil prints of Enigma Thief, Riddlemaster Sphinx, and Fierce Guardianship to have a full foil deck!!

I put Sphinx of Lost Truths back in for Sphinx of Clear Skies because it feels better to draw the 3 cards right away rather than waiting for the attack, even if you do have to discard 3 after.

Vexing Sphinx instead of Argent Sphinx due to lower mana cost, early survivability, and card draw that isn't necessarily reliant on UNESH being in play. Further testing needed to see if the discard from vexing sphinx hurts too much or not.

Mystic Remora instead of Kefnet's Monument. Kefnet's monument always feels too slow for what it is actually doing. It is clearly the lowest powered artifact in the deck. In the two turns waiting to play Kefnets monument, Mystic Remora could draw you several cards. These cards could be the difference between winning or losing, being able to ramp in to UNESH or not, having an additional answer faster than you would otherwise. I had a personal crutch with Kefnet's monument because it fit the theme. However Mystic Remora is the clearly stronger card (and has a foil print for the very first time).

Have (2) SirFowler , reikitavi
Want (0)