Firehoof Cavalry

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Firehoof Cavalry

Creature — Human Berserker

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

JWiley129 on A way Red can interact …

8 years ago

StopShot - I'm beginning to think you don't understand what the color pie is all about. The Color Pie is a balancing effect that lets some colors have access to some abilities and the other colors don't. While I appreciate you're trying to find an in-color way of dealing with Red's weakness, colors are allowed to have weaknesses. Furthermore, you saying that Green has 13 uncounterable creatures to Red's 1 is proof of Red being secondary in uncounterable creatures. If Green is primary in "can't be countered" on creatures, then it should have the most of those types of creatures. So currently all I'm seeing is the color pie acting as intended.

Also, your comment "The reason I make a big deal out of this is, the effect is not red for creatures and Wizards isn't going to produce red uncounterable creatures in the future unless you're willing to splash green to get that effect, which seems kind of sad red would need to rely on another color to do what it needs to do." is another proof of the color pie working as intended. You want to get some extra reach in your mono-Green aggro deck? You need to splash Red for the burn spells. You need some way to get rid of creatures in your mono-blue deck? You need to splash Black for some removal. That is how the color pie works. If you want an effect outside of your color, you need to put in another color that does what you need. And this is where I'd like to address your example. Mardu Hateblade is a White card, but it didn't give White deathtouch. It has an off-color activated ability giving it deathtouch, which is in-color for Black. Cards with off-color activated abilities aren't "proof" of Wizards giving them an out of color ability, but a way of putting in two-color cards without making them gold. Some other examples include: Agent of Horizons, Graverobber Spider, Crackling Triton, or Firehoof Cavalry. None of those cards give their color an out-of-color effect, because they require the correct mana to use that effect.

Now, as for your Ransack mechanic. It's waaaay too powerful. Cycle, the mechanic, is usually and you have to discard the card as a cost. Putting it for free on spells? Way too good, and makes Red way too consistent. Card advantage is supposed to be one of Red's weaknesses. Which is why Red doesn't get Merfolk Looter effects and instead gets Rummaging Goblin where you have to discard first. It's also why Red is getting more of the "Impulsive Draw" mechanic first seen on Chandra, Pyromaster and more recently on Abbot of Keral Keep. And as other users pointed out, the mechanic is very easy to abuse and makes some decks stronger by default.

Nemesis - I'd like you to point out where the ad-hominem attacks happened, because I reread the thread to make sure and I don't see any such attacks.

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