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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Legacy | Legal |
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Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Deepwood Drummer
Creature — Human Spellshaper
{{G}}, Tap, Discard a card: Target creature gets +2/+2 until end of turn.
Caerwyn on WURMSWURMSWURMSWURMSWURMSWURMSWURMSWURMSWURMS
5 years ago
I played around with a similar deck using a burn spell + Worldfire + Spellweaver Helix to finish off an opponent. It was never quite fast enough for Modern, but it worked fine in more casual games, albeit it was a bit too linear for my taste. While your deck has a slightly different goal, I think I can still provide some useful insights.
The biggest issue I see is your deck doesn't have a good way of getting your bomb into the graveyard--casting a nine mana spell is a bit out of the question, particularly as you're lacking an explosive ramp package, and hoping to discard down to seven is just not feasible.
You have a couple options in mono-Green.
- Borderland Explorer - provides a decent blocker that you can return to your hand with various effects
- Dawnstrider*
- Deepwood Drummer - helps protect you from harm, but can't be used the turn it comes out.
- Greenseeker - ensures you reach your land drops, I think this is generally worse than the Llanowar Mentor (below).
- Llanowar Mentor - ramp and a chump blocker is not bad, though again, the inability to activate the ability the turn you play it is.
- Noose Constrictor - can block with reach and allows discards immediately.
- Nostalgic Dreams - gives you flexibility in what you discard.
I'd also consider cutting Advent of the Wurm--it does not really add all that much on its onw to justify splashing White.
Boza on
7 years ago
So basically, as is this deck is Monogreen splashing for 4 delvers which will almost never flip (just 10 instants/sorceries and no ways to manipulate the top of your library) and 2 looters which are rarely a major factor. Just cut blue at this point. Scrap the delvers for Basking Rootwalla and the looters for Arrogant Wurm (common only online). Substitute the rangers with Deepwood Drummer and/or Greenseeker to get your madness on and keep the mana base simple with basic forests only.