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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Clan Guildmage
Creature — Human Shaman
, : Target creature can't block this turn.
, : Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's a land.
Sedohr on Rioting against Humans
4 years ago
The Clan Guildmage is a good card with those activated abilities, but it unfortunately crosses some barriers for this specific deck. Thematically I wanted to keep the deck clear of any Humans, but kept it just to actual creature types (Domri is a human right?). So from there I wanted to pivot the deck around cards that can leverage this restriction such as Grumgully, the Generous and Barge In .
At this point I think we may have peaked or nearly peaked the deck composition based on the requirements. It is a budget deck, maybe to the point it's even "cheap" for a budget deck at around $40 when overestimating costs a bit (even less if I dropped that Skarrgan Hellkite out since that is around 3-4 bucks). It uses a lot of creature with Riot naturally, and has multiple ways to add more riot stacks from Rhythm of the Wild and Domri, Chaos Bringer . It only uses cards that are currently standard legal, although when the sets rotate I'm not sure if I'll try to keep it standard legal or just keep it a ELD standard deck. Lastly there are no "Human" creature types (Rioting Against Humans was the name of the deck for a reason haha).
From this point I might be able to move a few cards around here and there to try and squeeze more power out of the deck, but I'm pretty happy with the results so far. It's cheap, and it runs a decent winrate playing casual (40%-50% estimate). I'm yearning to get myself a more powerful Gruul deck setup, removing my restrictions such as allowing humans and not trying to focus on Riot. I have a decent amount of Modern legal cards, but not a ton since I stopped playing for almost a decade until recently. I might work on a paper Gruul deck to leverage the Modern cards I have, and then another that is Standard for Arena play. Either way, there will be another Gruul deck in my profile in the near future haha.
ScionsStillLive on Rioting against Humans
4 years ago
Clan Guildmage has really been helping me in Arena with my Gruul deck, usually by making a creature not able to block but sometimes blitzing the opponent with 4/4 lands.
Gidgetimer on Sylvan awakening on a land …
4 years ago
In case it wasn't clear, the man-land scenario was meant to cover all spells and abilities with a defined end like Animate Land , Balduvian Conjurer , Clan Guildmage etc.
Skyler1776 on Gruul Inferno
4 years ago
Thanks for the input StensiaGameKeeper! I added in 4 Clan Guildmage
stensiagamekeeper on Gruul Inferno
4 years ago
Clan Guildmage is a 2 drop that's on theme despite being pretty sub par. Not completely sure but i think Lightning Strike cycles out but they are easily replaceable.