Community Set Ulgris Summary

Community Set

squire1

5 September 2011

4755 views

So here we are. The community set has been underway in design for quite some time now. This article is to help summarize where we are for the irindu shard. As we continue to add cards to the set we will continue to add them to this sheet. It also includes all information needed about the shard in question. Take a look. This article will be a reference for upcoming challenges.

Information about Ulgris
Storyline/history
Ulgris is a simple place. Imagine a peat bog with a dense canopy cover that makes everything perpetually dark. The waters in this region are a network of underground rivers, and the standing water in the bogs and estuaries that go from salt to brackish to fresh water. The easy way to describe this place is dangerous. Everything is deadly, poisonous, and all the ground that would seem to be solid is at least 4 inches thick of writhing insects. This area has no real society. There are only loose hive like insect colonies and colonies of fungus that attach to trees and clump together for survival. Most species found here can mate and procreate shortly after they are born and eat nearly anything as survival is key. .
Themes
The major themes and keywords of Ulgris are Token Generation, mill and countering abilities.
Creature Types
The creature types of Ulgris are: Bat, Fish, Frog, Fungus, Insect, Leech, Lizard, Ooze, Plant, Rat, Snake, Spider, Worm
Themes/Mechanics
Ulgris Mechanic
Wither: (It deals damage to creatures in the form of -1/-1 counters.)
Others
The mechanics of course include the evergreen keywords (deathtouch, defender, double strike, enchant, equip, first strike, flash, flying, haste, indestructible, intimidate, landwalk, lifelink, protection, reach, regenerate, shroud, trample, and vigilance) and Memento.
The general themes according to the voting are:
  • Wither: (It deals damage to creatures in the form of -1/-1 counters.)
  • Aggression (Deathtouch, Flash)
  • Defensive (Countering abilities, Regeneration, Shroud)
  • Graveyard Manipulation (Mill, Grave matters)
  • Tokens
  • -1/-1 Counter manip/effects

Mythic Rares

Rares
    
    
    
    
    
Uncommons
    
    
    
    
    
    
Tokens

Many of you have asked how artwork will be added to the cards. Well now is your chance. If you have artwork for one of the cards, submit it to [email protected]. We will review the art and probably add it to the card unless it is just completely off the mark.

pyrefiend says... #1

I've never understood why a plane where there's lots of blue mana has no intelligent life. I realize I'm pretty late in noticing this, and it's not as if I expect there to be any changes, but I didn't frequent tapped out when this shard was being designed. The flavor of the place is really cool-- the whole idea of a dark but very much alive realm crawling with insects is really flavorful and evocative. But I don't see how blue's philosophy is a part of the place. Can anyone explain?

September 13, 2011 4:59 p.m.

squire1 says... #2

Blues place in this is that the blue mana stifles other magic and eats away at the mind and memory. It's more as if the entire shard is alive and destroys the minds of intelligent being. Also there is one intelligent thing in ulgris. It is the big bad of the entire story. To be revealed later. I understand the apprehension though. I fought very hard for this concept. This shard is very story drive but mostly in the second set of the block.

September 13, 2011 5:09 p.m.

Mpz5 says... #3

I don't understand the countering ability being there because it's very wizardesque, but the others I can see. Flash is aggression, Shroud is an evolutionary technique, Mill symbolizes the rotting of memories. I can see it.

September 13, 2011 5:11 p.m.

squire1 says... #4

The countering is countering abilities mainly. Like Stifle . The environment itself dampens the effects of magic in general. Hence stifling abilities. Some othe counters are in Sodom used by goblins and noggles in a goofy not super effective way.

September 13, 2011 5:52 p.m.

landot says... #5

Void ooze is reminiscent of Voidslime . And great. Voidslime is one of my favorite edh cards. Stifle effects are the best.

September 13, 2011 9:43 p.m.

Carn13 says... #6

I designed that particular card, so thank you.

September 13, 2011 10:17 p.m.

dude1818 says... #7

I think Swarmyard would fit in nicely on Ulgris (if you're going to allow any reprints).

September 14, 2011 11:55 p.m.

pwnage_packy says... #8

I can see the Jungletread Parasite being used in a Venser, the Sojourner deck. With mana filters or Myr or just possibly a really ballsy four color deck.

September 18, 2011 2:45 p.m.

weterr123 says... #9

It's looking cool. The prototype card 'Essense of Ulgris' needs to be spelt 'Essence'?

October 9, 2011 12:15 p.m.

squire1 says... #10

Yeah it does. Will fix in the next couple days

October 9, 2011 12:39 p.m.

weterr123 says... #11

Sorry... I can't help myself...

Would 'Jungletread Parasite' want to be a 'wurm' as opposed to a worm? Incidentally, I'm liking these cards. I wonder if anyone from WotC ever comes to tapped out? Idea snatching ftw!!

;)

October 9, 2011 3:36 p.m.

squire1 says... #12

Actually we wanted them as worms. The whole shard is supposed to be smaller and creepier creatures.

I like quite a few cards myself, and would rather WOTC hire steal me that our cards :)

October 9, 2011 5:15 p.m.

weterr123 says... #13

Aaah, ok cool. And they just might ;)

October 9, 2011 9:04 p.m.

shadowdart says... #14

I think Jungletread Parasite should say its controller loses 3 life instead of just saying you lose 3 life. It makes it sound like when ever anyone reads the card, they lose 3 life.

November 17, 2011 10:32 a.m.

squire1 says... #15

it uses similar phrasing to how wotc phrased Jinxed Idol

November 17, 2011 11:27 a.m.

SwiftDeath says... #16

ulgris's blightforce seems like a very underpowered mythic rare because most creatures in the set will die the instant they enter the battlefield from already standing effects like void ooze or from having 1 toughness.

December 3, 2011 12:28 a.m.

squire1 says... #17

True. In closed play of this set it is a bit weak. But in any other format it becomes close to broken.

December 3, 2011 12:34 a.m.

IronHead says... #18

I just realized how extremely powerful thoughts forgotten could be in some sort of self mill deck.

December 15, 2011 7:48 a.m.

IronSeal says... #19

Most of these cards become incredibly broken in self mill decks, easy turn 2 Emrakul, the Aeons Torn with a Hedron Crab , some luck and "Fetid Evolution".

I would personally like to see some cards that benefit from your graveyard, as dead creatures get "Digested" by the bog as it were and allow the other life to live from/in it.

I like the theme :)

October 19, 2013 4:39 p.m.

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