Wrath of God… or suggestions.

Asked by hehe18 10 years ago

Alright so I'm running a deck with enchantments and enchantment creatures. My questions is if I wanted to play Wrath of God would my enchantment creatures be wiped as well? What about enchantments (wait never mind). Thing is I want to board wipe opponent and play grave betrayal (will the "can't be regenerated" nullify this?) to take his creatures without facing the effect of my own card.

If you notice Wrath of God will affect me can you suggest a better alternative. I want to balance the deck and not face any of my own attacks.

Inquisitor000 says... Accepted answer #1

  1. Enchantment creatures are creatures and would be destroyed by Wrath of God
  2. The creatures would still come back from Grave Betrayal because its effect doesn't regenerate them. they still die and go to the graveyard they are just returned at the end step under your opponent's control.
  3. Few spells kill only your opponents creatures one would be Overwhelming Forces
May 16, 2014 8:53 p.m.

hehe18 says... #2

Inquisitor000Any recommendations that "destroy all nonenchantment creatures" that's not Extinguish All Hope cost to cast is to high looking for a lower cost. While at it would Extinguish All Hope work in this scenario.

May 16, 2014 9:04 p.m.

Inquisitor000 says... #3

there are no other destroy all nonenchantment creature cards as far as I know

May 16, 2014 9:08 p.m.

hehe18 says... #4

Inquisitor000 The only one I know of and have is Extinguish All Hope I was looking for a mana cost 5 or less similar to it.

May 16, 2014 9:11 p.m.

Inquisitor000 says... #5

there aren't any other ones that only destroy enchantment creatures

May 16, 2014 9:21 p.m.

Devonin says... #6

Enchantment Creatures are entirely new to this block (Lucent Liminid can mosey on along), so a card which actually references enchantment creatures will only come from this block. There aren't other options.

May 16, 2014 9:53 p.m.

Epochalyptik says... #7

Link all cards in your question. There's a formatting guide at the bottom of the page.

May 16, 2014 10:04 p.m.

hungerwolf says... #8

That's the thing- Board wipes are very destructive, even when they harm you as well. The issue is timing.

There are two possibilities, for the sake of balance- The spell is relatively low-cost (Like Wrath of God) but wipe the entire board. This makes it harder to just roll over your opponent on turn 4 because of your now huge board state advantage. Or, a few are high cost but target more specific things such as nonenchantments, nontokens, or the opponent's side of the board only. They have to be more expensive for the same reason- If they cost 4 or 5 mana, that would almost always be a turn 4 or 5 win unless countered, as losing your board in the midgame stages is devestating. Later in the game, you can have set up mana or effects to survive a wipe, but early game would throw the tempo off too much. It's a balance thing.

May 17, 2014 6:29 a.m.

hungerwolf says... #9

As an aside, sorry to double-post, I might recommend creatures with on-death effects or ETB effects with some recursion from your own graveyard. Doomed Necromancer paired with Artisan of Kozilek for example, is a powerful synergy that essentially lets you swing with 10/9 indestructible once a turn starting as early as turn 3. (turn 1 pass, dump Artisan into GY. Turn 2, swamp and Dark Ritual to play necromancer. Turn 3, sac necromancer for Artisan, use Artisan's ETB to return necromancer, swing with haste, pass turn and sac Artisan, repeat )

This way, board-wipes are much less destructive to you, as you can simply return creatures you lost, often more efficiently than by casting them from your hand.

May 17, 2014 6:33 a.m.

This discussion has been closed