reverberate and twincast
Asked by zigkid3 13 years ago
is it possible to some how make copies of a copy spell to make an infinite loop to have a tie game?
like if i cast Reverberate and choose to copy nothing to keep it the same, and then cast a second Reverberate to copy the first one, and then it keeps being allowed to recopy the first one over and over to have a tie game because of the infinite loop.
BrightGreenLine says... Accepted answer #2
First, you cannot cast Reverberate without something to copy, and you cannot choose to copy nothing. Second, it won't create an infinite loop: You'll copy something twice no matter how you slice it.
You cannot create an infinite loop with Reverberate. I was in the process of describing how you could potentially do it, but then I stumbled across the 'may' in Reverberate's text that makes a true infinite impossible. Here's the proof for why you cannot do it: An instant or sorcery spell, 2 Reverberates/Twincast s, and a counterspell.
- First spell goes on the stack. Let's use Turn to Frog
- You cast Reverberate targeting Turn to Frog.
- Before Reverberate resolves, you cast Twincast , targeting Reverberate.
- Before Twincast resolves, you cast Cancel on Turn to Frog.
- Cancel resolves, putting Turn to Frog into its owner's graveyard.
- Twincast resolves, copying Reverberate. You may choose another spell to copy or leave the target of your copy alone: This copy will 'remember' that Turn to Frog existed, and if you let it resolve it will fizzle because its target no longer exists.
- Alternately, you can choose to have your copy of Reverberate target the original Reverberate. When this resolves, repeat 6: Choose to copy the original target for Reverberate, or change it to a new target.
This isn't a true infinite because the loop can be broken at any time by you simply making a different choice: You can choose to have the Twincast-cloned Reverberate copy the original Reverberate and make a loop, but you can break the loop at any time by simply not changing targets.
July 18, 2011 3:58 p.m.
kevinmtg24 says... #3
go look up the Time Warp /Time Walk with Call to Mind decks. I think that this is the closest way to get what you are trying to get at
Rhadamanthus says... #1
Your example can't be played out the way you describe, because you're not allowed to cast a spell that takes targets without naming enough legal targets for it, so you can't cast Reverberate copying nothing to start the chain.
The game only gets into a loop situation that ends in a draw if everyone suddenly gets stuck in a loop that's made entirely of mandatory actions. If it's possible for a player to break the loop by making a different choice somewhere along the way, then that player has to choose a number of times to repeat the loop, and then make that different choice to break the loop and let the game continue.
July 18, 2011 3:55 p.m.