Blasphemous Act

Asked by addrox 12 years ago

Hows this card work Vs.

  1. Shroud creatures
  2. Hex Proof
  3. What other types would survive, block, or live through this spell?

*And im assuming it would deal 13 dmg to my creatures as well.

Thanks again!

*and knowing is half the battle.. G.I. JOE

BrokenZygoma says... Accepted answer #1

It will deal 13 damage to all creatures on the battlefield, but creatures that are indestructible or can regenerate wont die (if the regenerate cost can be payed). If it doesn't say target, it will effect all creatures even with hexproff, shroud, protection, etc. This applies for cards like Day of Judgment or card:Black Sun's Zenith as well. but of course Day of Judgment kills regenerating creatures and BSZ can kill anything with its -1/-1 counters.

June 9, 2012 12:28 a.m.

BrokenZygoma says... #2

I'm sorry Wrath of God is the one that kills regenerators, but you get the point.

June 9, 2012 12:28 a.m.

doinitwrong says... #3

card:Black Sun's Zenith won't work on Undying or Melira, Sylvok Outcast . Also, creatures with protection from red can't be dealt damage by Blasphemous Act . Otherwise, it works like BrokenZygoma says.

June 9, 2012 12:46 a.m.

doinitwrong says... #4

card:Black Sun's Zenith won't work on Undying or Melira, Sylvok Outcast . Also, creatures with protection from red can't be dealt damage by Blasphemous Act . Otherwise, it works like BrokenZygoma says.

June 9, 2012 12:50 a.m.

BrokenZygoma says... #5

Well it will kill creatures with undying they just come back with a counter. Unless they already have a counter then they're dead for good. And you are correct about the Pro red creatures. I overlooked that it does damage from a red source, so it's prevented.

June 9, 2012 12:54 a.m.

BrokenZygoma says... #6

Targeting- "702.15b A permanent or player with protection can't be targeted by spells with the stated quality and can't be targeted by abilities from a source with the stated quality."

Damage- "702.15e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented"

June 9, 2012 12:56 a.m.

BrokenZygoma says... #7

Targeting- "702.15b A permanent or player with protection can't be targeted by spells with the stated quality and can't be targeted by abilities from a source with the stated quality."

Damage- "702.15e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented"

June 9, 2012 12:56 a.m.

JasonD says... #8

BrokenZygoma; actually the card:Black Sun's Zenith will always return Undying creatures if it kills them, even if they had already been returned previously.

The first -1/-1 counter that BSZ places on the creature will cancel out the +1/+1 it might have already had as a State Based Action, afaik this was done in the M10 (?) ruleschange that also changed damage-on-the-stack and other effects like that.

121.3. If a permanent has both a +1/+1 counter and a -1/-1 counter on it, N +1/+1 and N -1/-1 counters are removed from it as a state-based action, where N is the smaller of the number of +1/+1 and -1/-1 counters on it. See rule 704.

June 9, 2012 3:01 p.m.

zandl says... #9

A creature with a +1/+1 counter on it with Undying that is killed by card:Black Sun's Zenith will not come back.

While it's true that the counters cancel each other out with SBA, SBA also kill the creature immediately due to it having 0 or less than 0 toughness. You could argue that SBA removes the counters at the same time the creature dies. You could then say "it had counters" and "it didn't have counters" and both are correct. I'm too lethargic to find the link now, but an official Wizards Judge released a statement that said that they more-or-less had to choose which one it would be. They chose that the creature would not return to the battlefield.

June 9, 2012 4:01 p.m.

BrokenZygoma says... #10

@JasonD Only if you BSZ for 1 will cancel the counter out but if it kills it, the counter is still there when it dies.

June 9, 2012 4:05 p.m.

zandl says... #11

In response to the original question, the only things that can survive Blasphemous Act are creatures with more toughness than 13 and creatures that are indestructible, have protection from Red, and/or creatures that can be regenerated before Blasphemous Act resolves.

Shroud and Hexproof on creatures only deal with cards that literally say "target creature" in the effect.

Of course, if a card says something like "damage dealt to this creature is halved", like Gisela, Blade of Goldnight , will alter the amount of damage this card deals to it and your other creatures. If Gisela has 7 or more toughness (perhaps through something like Kite Shield , for example), it will survive the spell.

June 9, 2012 4:05 p.m.

GoblinsInc says... #12

"While it's true that the counters cancel each other out with SBA, SBA also kill the creature immediately due to it having 0 or less than 0 toughness. You could argue that SBA removes the counters at the same time the creature dies. You could then say "it had counters" and "it didn't have counters" and both are correct. I'm too lethargic to find the link now, but an official Wizards Judge released a statement that said that they more-or-less had to choose which one it would be. They chose that the creature would not return to the battlefield."

Leaves-The-Battlefield abilities like undying look at the moment before the event to see if they trigger. The moment before the creature died (went to the graveyard from the battlefield) it had both a +1/+1 counter as well as some -1/-1 counters. This isn't changed by the fact that right after the creature was sent to the graveyard simultaneously with some counters being removed.

June 9, 2012 4:19 p.m.

JasonD says... #13

Thanks for clearing that up, and correcting me. Learn something new every day :)

June 9, 2012 4:22 p.m.

addrox says... #14

Awesome guys thanks for all the info ... as usual... "knowing is half the battle"

June 10, 2012 6:03 a.m.

I was going to argue with zandl, but according to rule 704.7 you are correct.

As for Blasphemous Act : Indestructible, Activated Regenerate, Protection from Red, Toughness greater than 13, or anyway to prevent damage so that a specific creature maintains at least 1 toughness is the only way to survive. Undying will still technically die (triggering any effects that care about a creature dying, i.e. Blood Artist ), and will only be brought back if the undying creature had no +1/+1 Counters on it when it died. A creature "dying" is a state-based effect which results in a creature changing zones, from the battlefield to it's owners graveyard.

August 1, 2013 3:07 a.m.

This discussion has been closed