Arixmathise the Disgraced - Mardu, not the Simic Kraken lol :3

Custom Cards forum

Posted on May 10, 2025, 11:05 p.m. by TypicalTimmy

Arixmathise the Disgraced

Artwork made from ChatGPT

Lmao I was wondering where I got that name from

DemonDragonJ says... #2

This is extremely powerful, so I suggest that you either increase its mana cost or make its ability less powerful, but the artwork is awesome and I definitely like the concept that you have, here.

May 11, 2025 7:35 p.m.

TypicalTimmy says... #3

He requires 6 specific mana colors. He isn't just

That's not restrictive enough?

May 12, 2025 9:51 a.m.

Bookrook says... #4

I like the concept, but I agree, the card as is is a little bit too powerful. I would make two key changes:

  1. Knock haste off of that keyword soup or have it not trigger on etb. Twice in the same turn is too much.

  2. Change the choice too the nicol bolas torment choice (i.e pay 3 life, sac a nonland permanent, or discard a card.)

May 12, 2025 10:26 a.m.

Crow_Umbra says... #5

I agree with DemonDragonJ on this one. I think you're close, but certain aspects can definitely be dialed in a bit more. Since you brought up the mana cost, another fairly restrictive and similarly costed card is Ruinous Ultimatum, which is also 1 mana more.

Arixmathise is pretty powerful in that:

  • Between the haste & ETB, you may search up and put up to 6 land cards in your graveyard the turn that it enters, and then make your opponents do an equivalent amount of discard/sacrificing.

  • The combo of keywords is pretty strong in that it's also a strongly statted commander that is inherently 1/3 of the way to lethal Voltron damage at baseline, stays Vigilant for defense (which is typically a weakness for Voltron without additional support), and helps stabilize decent chunks of life each time it connects for combat damage.

  • The combo of creature types can also make it a pretty relevant option for certain commanders (Kaalia of the Vast), or typal shenanigans like Party.

I think to make the card more "fair", I'd recommend:

  • Increase the mana by 1

  • Maybe remove one or more of Haste, Lifelink, or Vigilance

  • Change the attack trigger to a combat damage one, depending on how you tweak the addition of Haste.

  • Maybe remove the ETB effect portion if you would prefer to keep more of the rest of everything intact.

  • P/T could probably be taken down 1-2 points each respectively and still be decent. A 5 or 6 power aggro flyer with Vigilance with a high toughness is still nothing to scoff at.

  • Introduce a drawback for yourself beyond the restrictive mana cost, such as losing life if your opponents sac or discard beyond a certain threshold.

I'm not saying to do all of the above, but I think those are all options in various combinations that could work to scale the card back a bit, but still keep it fairly powerful.

Edit: Ninja'd by Bookrook, but we're on similar wavelengths.

May 12, 2025 10:41 a.m. Edited.

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