Why are Worldly Tutor and Gamble not Regarded as "Game Changers?"
Commander Deck Help forum
Posted on March 27, 2025, 9:34 p.m. by DemonDragonJ
WotC regards Mystical Tutor, Enlightened Tutor, Demonic Tutor, and Vampiric Tutor as "game changers" in EDH/commander, but does not consider Worldly Tutor or Gamble, the red and green cards in that cycle (not including Demonic Tutor) to be game changers, as well, so I am wondering why they have that opinion. My best presumption is that Gamble is too unreliable to be a game changer and that searching one's library specifically for a creature card is far more commonplace, and, thus, less impactful, than is searching one's library specifically for an artifact, enchantment, instant, or sorcery card.
What does everyone else say, about this subject? Why are Gamble and Worldly Tutor not considered to be game changers in EDH?
DemonDragonJ says... #3
zandl, yes, that makes sense, although creatures definitely have become far more powerful, in recent years.
zandl says... #2
Creatures aren't as good as the other card types, and green has the most trouble getting that card into your hand.
Gamble requires a specific setup to be abusable.
March 28, 2025 12:55 p.m.