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Super Horde Magic: Wurms

Unformat* Horde Magic Mono-Green

welknair


The twelfth of my Super Hordes, the first being Super Horde Magic: Zombies. Look there to find a brief synopsis of this project as well as my recommended special rules for Super Horde as opposed to regular horde.

HORDE SPECIFIC RULES:

Spined Wurm is this deck's token. Ignore its second ability.

Deathcoil Wurm always chooses to not be blocked.

Suggestions very welcome!

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