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Super Horde Magic: Minotaurs

Unformat* Horde Magic Tribal

welknair


The sixth of my Super Hordes, the first being Super Horde Magic: Zombies. Look there to find a brief synopsis of this project as well as my recommended special rules for Super Horde as opposed to regular horde.

HORDE SPECIFIC RULES:

Canyon Minotaur is this deck's token.

Lord of Shatterskull Pass enters with one Level Counter on it, and gains two each turn at the start of the Horde's upkeep.

Boros Reckoner always has First Strike and always uses its first ability to target the Survivors' health.

Ruinous Minotaur doesn't cause the Horde to sacrifice lands. They have no lands.

Fanatic of Mogis: Remember that the Canyon Minotaurs should actually be tokens with no mana cost, and thus don't contribute to the Horde's devotion.

Earthquake is always played with X=# of survivors

Fury of the Horde is played after the Horde attacks on the turn it's drawn, allowing the Horde to attack a second time.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Unformat legal.

Rarity (main - side)

1 - 0 Mythic Rares

29 - 0 Rares

16 - 0 Uncommons

129 - 0 Commons

Cards 175
Avg. CMC 4.09
Folders Hordes
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