Sire of Seven Deaths
Modern
SCORE: 3 | 4 COMMENTS | 884 VIEWS
I can't remember —Nov. 5, 2024
I added and removed some stuff from this deck but I can't fully remember. I do know that Reverberate has been removed having only one mountain spell that cost makes it unnecessarily hard for mana. I will be focusing more on ramp and trying to cast two Sire of Seven Deaths rather than make tokens, I will keep the token spell as it can still come in handy
Macaronigrill says... #2
Balaam_ No you are definitely right, it is a rather difficult race to run currently. I'm scrounging the internet for better, faster and more reliable ways to get two or more Sire of Seven Deaths out, maybe even without the need to make copies. I might even remove the token generator and just stick with ramp. Regardless thanks for the suggestions
November 4, 2024 10:23 a.m.
Macaronigrill says... #3
Ah I also see that it is actually Balaam__ with two underscores
Balaam__ says... #1
I love the idea behind this, but I think what’s currently here isn’t fast enough to get the 3 copies in play before being interrupted. Without going full glass cannon, I’m not sure it’s possible to pull it off in time.
If I were to try my hand at this, I’d remove colorless and red mana sources entirely and double down on . Run mostly forests and a few islands alongside 4x Breeding Pool
. That will give your 4x Utopia Sprawl something guaranteed to attach to, and open up enough mana to reliably cast Quasiduplicate.
Stuff like Reverberate or Kozilek's Command don’t necessarily contribute much toward your penultimate goal, and are probably bloat that could be trimmed. Similarly, I’d stick Emrakul, the Promised End in the sideboard—if you’re able to cast it, you almost certainly could have already won with your main strategy.
Maybe I’m wrong, but it just seems like you’ll really have to race to the finish line with a build like this one rather than try to preemptively anticipate threats and plan for them. I do like the main idea behind this though.
November 4, 2024 9:59 a.m.