GR Energy Midrange

Standard qrjusz

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FNM 211016 update —Oct. 25, 2016

Modified the deck a bit after further playtesting:

-2 Longtusk Cub proven to be a bit to slow and less reliable than Voltaic Brawler

-3 Pia Nalaar it's a great card, especially for protecting Chandra, but I'm just better off with threats on my own than protection from external ones.

-3 Lands cutting Gearhulks and Chandra made the mana curve go down, So I cut 3 lands and added Attune with Aether for fixing

-2 Verdurous Gearhulk Left one just for a final blow. 3 were a bit too slow

-4 Galvanic Bombardment moved them to the sideboard

-1 Chandra, Torch of Defiance 3 were a bit too much, 2 is just right

+4 Attune with Aether probably the best mana fixing in Standard

+4 Incendiary Flow Kills a lot of things, especially copters

+2 Smuggler's Copter

+1 Skysovereign, Consul Flagship added two vehicles for pure value and additional card draw

+1 Blossoming Defense a nice one-of to protect our stuff

+1 Bristling Hydra Opponents hate that card, an evasive threat that also pumps itself and feeds our mana pool

+2 Lathnu Hellion Super fast threat that usually deals from 8-12 damage and provides us with energy if the opponent Removes it after entering.

Added some changes to the sideboard also to have more responses for the meta.