Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
You Come to a River
Instant
Choose one —
- Fight the Current — Return target nonland permanent to its owner's hand.
- Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Dana_in_Love845 on
Ghosts N' Ninjas
2 years ago
Also You Come to a River has endless usefulness here. (forgot that in the last comment oops)
obi_ivan_kenobi on
Zethi, blade of spells
2 years ago
Update 1:
Leadership Vacuum -> You Come to a River
Arcane Melee -> Heliod, the Radiant Dawn
Flip
Telling Time -> Steel of the Godhead
Unbreakable Formation -> Akroma's Will

