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Format | Legality |
1v1 Commander | Legal |
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Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
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Standard | Legal |
Standard Brawl | Legal |
Vintage | Legal |
Gruff Triplets
Creature — Satyr Warrior
Trample
When Gruff Triplets enters the battlefield, if it isn't a token, create two tokens that are copies of it.
When Gruff Triplets dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets. (Dying is being put into the graveyard from the battlefield. Tokens enter the graveyard before they cease to exist.)




legendofa on Eda, Mother of the Lost
1 year ago
All good. It's a great philosophy for building resilient, self-reinforcing decks, and Eda definitely deserves that treatment. Right now, though, I'm looking more at the card in a vacuum. Less of a "how well can I exploit and optimize this card" ceiling and more of a "how does this card compare to others with a similar function" floor.
Eda can be a huge value engine when surrounded by higher-end cards, no question. But right now it feels to me like the floor's a little bit too low. It feels too much like the card's power is a little too reliant on the cards around it. When I was comparing it to Vitu-Ghazi Guildmage and trying it alongside Experimental Aviator, I was comparing it to what appear to be the baseline costs and abilities for token generation, seeing how quickly it could do its thing for what cost without looking too much at power and toughness. The Aviator in my example could be replaced by Geist-Honored Monk, or Head of the Homestead, or Trostani Discordant, or any other creature that brings two tokens for five mana with no requirements or conditions. That seems to be the most efficient typical rate for token generation, which is what Eda wants to do. The test could be scaled up with Cloudgoat Ranger, or Captain of the Watch, or Avenger of Zendikar. But at that point, we're looking at specific card interactions, not minimum efficiency level, since there are very few cards that produce tokens at that rate. (And reading back, I could have made that clearer.)
So that's where I coming from right now. Again, I'm not saying you're wrong to look at the card in the context of a full deck. I was also throwing around stuff like Intruder Alarm and Gruff Triplets. I just think it could use a little more tweaking before it gets fully to that point.
legendofa on Eda, Mother of the Lost
1 year ago
I'm going to stand by what I said earlier and say this doesn't need any more restrictions. I get you don't want to roll up with an overpowered custom Commander, that's a bad look, but I think it's still slightly overtuned.
Eda has a lot of great self-synergy. Working through a sequence, let's say you cast Experimental Aviator to get some tokens, and pay the for offspring. From there, you gain 5 life from five tokens entering. You then populate the Aviator offspring token to get another Aviator and its tokens, gaining another 3 life.
Net result at what I see is the most efficient possible token generation rate (5 mana for a creature + two tokens), you spend eleven total mana to gain 8 life and create nine creatures. I can't find a direct comparison quickly, but this passes my personal feel test.
At the lower end, let's start with Memnite. Pay for offspring, you get two creatures for two mana. Populate the token, and the net result for least mana spent is for gaining 2 life and three creatures. Not super efficient.
I'm choosing examples that keep the process simple. If you choose, like, Gruff Triplets + Phyrexian Altar, you can completely change the math. But I think these examples illustrate my thought, that even with the best possible single-card outcome, you seem to be in pretty fair territory.
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