Fire Giant's Fury

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fire Giant's Fury

Sorcery

Target Giant you control gets +2/+2 and gains trample until end of turn. Whenever it deals combat damage to a player this turn, exile that many cards from the top of your library. Until the end of your next turn, you may play those cards.

DBCooper on DoubleStalk - $20 Budget Build

2 years ago

lagotripha thank you for the awesome suggestions! I may be misunderstanding, but wouldn't Fire Giant's Fury be inappropriate given that I don't have any giant type creatures in this deck? Thanks again for your help!

lagotripha on DoubleStalk - $20 Budget Build

2 years ago

Neat list. Why Armed / Dangerous over Raking Claws maindeck? Is the +1/+1 that impactful compared to cycling?

I'd look at Fly + dungeons as a way to get a little more card advantage and ultility, alternatively Fire Giant's Fury in games that are drawing out. Arm with AEther is a cute trick.

If you want sources of direct damage, Five-Alarm Fire is a cheap lava axe though it prefers going wide, while Ongoing Investigation offers a way to stretch into midrange with an enchantment focus. Flamespeaker's Will is neat artifact removal for the sideboard.

Dueling Rapier offers a more efficient power boost than furor, although it doesn't do double duty as removal.

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