Arming Gala

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Legality

Format Legality
Alchemy Legal
Archenemy Legal
Arena Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Gladiator Legal
Historic Legal
Historic Brawl Legal
Limited Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal

Arming Gala

Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library and graveyard perpetually get +1/+1. (Perpetual effects that are given to cards are permanent regardless of what zone those cards are in and what zone they move to.)

Yesterday on Likeness Looter on High Fae …

4 months ago

Unfortunately, Alchemy cards run on their own rules that aren't explained to us for some reason, so we can't refer to an official rules document. But I don't see any reason to think why this isn't working as intended?

AFAIK, perpetual changes aren't copiable characteristics. I run Arming Gala and Scute Swarm in a Brawl deck on there. I just think of them functionally as dry-erase stickers.

It does change the P/T of the card though; it's not just a reminder that the change will apply as a creature permanent. Arvad, Weatherlight Smuggler in the graveyard stops being a target for, like, Forgefire Automaton if it gets too big.

Layers just really aren't sticking in my head. I read through them, understand them, then confuse them again within the month. Is there some change that could be applied to a card (or just a permanent, in paper) on a layer whereby it's a copiable characteristic for a Clone or something? Just so as I can test it to see if perpetual changes ever get copied.

I don't think there are any perpetual clones.

mdaly831 on Calix

2 years ago

Update 1: Removed Hallowed Priest and Arming Gala installed Doubling Season and Ajani's Pridemate