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Legality
Format | Legality |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Casual | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Gladiator | Legal |
Historic | Legal |
Historic Brawl | Legal |
Limited | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Arming Gala
Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library and graveyard perpetually get +1/+1. (Perpetual effects that are given to cards are permanent regardless of what zone those cards are in and what zone they move to.)

Yesterday on Likeness Looter on High Fae …
4 months ago
Unfortunately, Alchemy cards run on their own rules that aren't explained to us for some reason, so we can't refer to an official rules document. But I don't see any reason to think why this isn't working as intended?
AFAIK, perpetual changes aren't copiable characteristics. I run Arming Gala and Scute Swarm in a Brawl deck on there. I just think of them functionally as dry-erase stickers.
It does change the P/T of the card though; it's not just a reminder that the change will apply as a creature permanent. Arvad, Weatherlight Smuggler in the graveyard stops being a target for, like, Forgefire Automaton if it gets too big.
Layers just really aren't sticking in my head. I read through them, understand them, then confuse them again within the month. Is there some change that could be applied to a card (or just a permanent, in paper) on a layer whereby it's a copiable characteristic for a Clone or something? Just so as I can test it to see if perpetual changes ever get copied.
I don't think there are any perpetual clones.
mdaly831 on
Calix
2 years ago
Update 1: Removed Hallowed Priest and Arming Gala installed Doubling Season and Ajani's Pridemate