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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Aether Snap
Sorcery
Remove all counters from all permanents and exile all tokens.
ToastedBagl on The Saga of Tom Bombadil
3 months ago
Arcane Adaptation could turn your praetors into gods to fetch them with The World Tree. Same with Conspiracy.
Resurgent Belief would add an endgame opponents would be afraid of.
Aether Snap would reset your saga counters.
Cleansing Meditation would be helpful in the mirror or just generally helpful against enchantments.
Doombeard1984 on The Song of Phyresis
4 months ago
Virulent Plague hoses most tokens permanently until its removed. Aether Snap deals with all token and counters on permanents. Key point is it doesnt remove poison counters from players.
I use Archfiend of Depravity in my Kaalia of the Vast deck to deal with big wide decks myself. Unless all those things have haste, this hoses their board each turn.
Just my initial thoughts if they help :)
fluffyeel on I will have no friends anymore
11 months ago
Ooh, wheel punishment fun. Here are some thoughts of varying budget levels:
- Memory Jar is a great wheel effect, and comboing with Sheoldred means 14 damage right off the bat. You could also think about Teferi's Puzzle Box, cheaper-price wise and is effectively a wheel every turn. (I use this to great effect in my Nekusar, the Mindrazer EDH.)
- Wound Reflection and/or Archfiend of Despair will multiply damage and life loss, and not just from Sheoldred. (Use them both for extra fun!)
- In terms of board wipes, The Meathook Massacre, Toxic Deluge, Damnation, and Oblivion Stone are all within color and all very brutal. Living Death is a bit of a strange boardwipe, but can be quite handy. Murderous Rider is also good for pinpoint removal with an upside., and Aether Snap might also be useful depending on your playgroup.
- Tutors are good things to get your stuff, but many that I would recommend (Demonic Tutor, Vampiric Tutor, and Imperial Seal) are price-wise quite high. Diabolic Intent and Grim Tutor, however, are much less expensive, though, and recently reprinted, so maybe worth a thought.
- If reanimating is a thing you want to do, The Cauldron of Eternity is maybe worth a thought.
- Field of Ruin and Demolition Field are good pinpoint land removal tools that don't really cost you anything. (Because there are some lands that need to die.) You could also use Fabled Passage, Prismatic Vista, Evolving Wilds, and Terramorphic Expanse as other land fetches to also load up your graveyard for whatever shenanigans you plan (and for deck thinning).
- Snugglemuffin–er, Phyrexian Obliterator is great in any mono-black deck. Not only is it cute and adorable, but it's very hard to deal with.
- If you can have a reliable source of sacrificial victims (eg. Reassembling Skeleton or Bloodghast, for instance), Contamination is maybe worth a thought. Your opponents will "love" you forever when their lands only tap for one black mana at a time.
DrukenReaps on Looking at Battles, possibly a …
1 year ago
So as the title, thinking about a Gimmicky theme deck around Battles. Not sure if there's anything worth building there yet though... What I've got so far is as follows-
36 total Battles making a 5 color deck possible but no 5 color commanders really have much if any synergy to me. Maybe Omnath, Locus of All for the flavor and connection to Further comments explain why black is important I think.
Each 3 color combination has 17 or 18 Battles, about the minimum to make it feel like a "Battle" deck imo.
So looking at 3/4/5 colors for the deck. With the following cards I think black is the best possible color for it - Vampire Hexmage, Hex Parasite, Cemetery Desecrator, Aether Snap, Marchesa, Resolute Monarch Flip, and Render Inert. There are some things in other colors but they only removed 1 counter at a time. I'd rather remove all or most of them in one cast. Alternate use on these is killing Planeswalkers and making certain commanders sad.
Glissa Sunslayer exists but as a commander she'd only get 11 Battles currently and only 1 of those dies to her trigger. Others take two triggers to kill at least. Maybe with another few sets she becomes much better? If they keep printing Battles...
So Looking towards
- Sultai
- Jund
- Grixis
- Abzan
- Mardu
- Esper
If there are any commanders you think would work well in those colors let me know. Or other things you think would go well in this sort of idea like Dark Depths. I'm thinking commanders that are hard or difficult to block or can cause non-combat damage to any target have the most synergy.
Kelvin-escesare on Aether Battle
1 year ago
legendofa that's right. It can cast Aether Snap for 5 mana so it's exactly the same cost, but if you don't want Snap, it can be multiple other cards. So it's equal or better than Snap in all situations.
Imagine your opponent has an 8/8 flyer. You die next turn if you just play Snap. Instead you cast BTL grabbing Valki, God of Lies Flip, and cast Tibalt, Cosmic Imposter, exiling the flyer and getting a bonus planeswalker
Or maybe your opponent is affinity or enchantress. Then grab Fracturing Gust with BTL (postboard).
Or sometimes you grab Magus of the Moon and the opponent can never cast spells.
legendofa on Aether Battle
1 year ago
I don't fully understand the utility of Bring to Light. Is it just to find Aether Snap, or Supreme Verdict or one of the two creatures as needed?
legendofa on Reworked Alpha Boon Cycle. Thoughts?
1 year ago
Healing Prayer's second ability needs a little tweaking. I'm not quite sure what, but removing counters is generally more of a black deal, as seen on Hex Parasite or Aether Snap, and I think the only precedent for removing counters from players is Leeches. The first ability is fair as an option. Maybe "Target attacking or blocking creature gets +4/+4 until end of turn," like a better Gallantry, but that's stepping on green.
Ancestral Foresight is on the stronger end as an uncommon, but not unreasonable. I think this could work.
Black isn't in the mana ritual business as much anymore. I like the idea, it's just off-color now.
I think Lightning Squall is still too strong. Compare to Flame Rift, Thundering Rebuke, or Lava Coil. 4 damage to any target at MV 2 with no drawbacks is probably too much. Lightning Bolt + the "can't be prevented" clause is likely worth 2 mana at uncommon (Skullcrack is the closest example right now), but that breaks from the "raise to 4" idea.
Giant Surge is pretty good. Is it a sorcery or instant? Monstrous Growth and Titanic Growth are the comparisons here. This effect as an instant would be pushing it, but I might just be too cautious here. Sorcery is the safe option.