Welcome to Dwynen's Army of Elves :)

Our deck core is pretty standard. Four of all these cards:Elvish Mystic, Llanowar Elves, Nettle Sentinel, Heritage Druid, and Elvish Archdruid .

That's all of our mana ramp. This is going to allow us to dump our entire hand onto the board with no effort by turn two or three, and even get a big genesis wave to give a huge and nearly unbeatable board presence.

Landbase is pretty standard; 10 basic lands, and all the rest non-basic. You don't really need a lot of non-basic land in a deck like this for two reasons. One, it's Mono-Green, but two, generally just having forests kinda gets the job done. However, we still have two Cavern of Souls, two Nykthos, Shrine to Nyx, one Pendelhaven , one Okina, Temple to the Grandfathers , and one Oran-Rief, the Vastwood.

The Temple of Plenty is in their for scrying if I'm ever having trouble with and need to look at what's on my topdeck.

This little elf has been getting a lot of controveresy of whether she will be good for Modern Elves or not. And I say it's a yes, yes, yes she will! She is a very strong card. Out of the best lords so far for us Modern Elf Tribal players, we've got Imperious Perfect , Elvish Archdruid , Elvish Champion , and probably a ton more, but Dwynen, Gilt-Leaf Daen brings a mechanic that is super helpful for all elf players. We can gain life for every single elf that is attacking. Yup, that's right! Every single elf.

It's one of the reasons that I sideboard Bow of Nylea. To get me out of sticky situations. A really cruel combo is Dwynen with the bow. Why you may ask? Well let me tell you.

When you have Dwynen out on the battlefield, and you're getting your ass beat by lets say, junk, or Mono- Red Goblins, and you need to gain life, well there's no better way to do it than with an army that's going to gain you a ton of life, and kill everything that's blocking it in the process. It's a win-win situation for you, and here's why in this complete theoretical situation.

Let's say you are versus mono red goblins, and you are at 6 life and your opponent has 4 untapped goblins, ready to attack and kill you next turn unless you choose to sacrifice everything. You played Dwynen last turn, and now you've got 4 elves out. You play bow of Nylea, and attack.

So, basically, after attacking, you've got a situation in which the opponent has to pick. He can either block, lose potentially 8-10 life and let you gain four, going back up to 10 so you are unable to lose on his next turn, or, he can block your things elves, have his entire goblin platoon die, and you have the advantage because you play elves, and you have mana ramp.

There are a ton more situations where Dwynen comes in handy, that's just an example of the interaction I've seen with Dwynen and Bow of Nylea.

Now, how do we win with this deck? Well, the answer is right above you. Ezuri, Renegade Leader.

A theme in modern is the turn four or five win, and Ezuri allows us to do that. You get a bunch of elves out early with the mana ramp, turn three or four play Ezuri, then you swing for a lot with trample turn four or five.

And yes, in words it's pretty easy. However it's not as simple as it really seems on paper. When you've got a lot of obstacles in your way, and when you're playing a very aggro, all in deck, there's a lot that could go wrong, and a lot that could slow you down. However, elves has answers to absolutely everything you can throw our way.

Yes, I've seen the Craterhoof Behemoth builds of elves, however I don't really believe that elves need much of a late game, because in general, they give themselves a late game all on their own.

Here's why: Elf decks have the greatest late game of all, and play the greatest attrition games. We have mana ramp, and too many creatures to deal with. An opponent can use ALL their counter spells, ALL of their exiles, ALL of their burn spells on our creatures, and by the time it reaches that dreaded late game for an aggro deck, if it ever gets there, we've aquired enough mana that elves don't need mana ramp anymore, and we still have enough left in the gas tank to finish the job we started.

We counter aggro, because elves have better aggro than most other decks. We are faster, and we make bigger bodies.

We counter control because we are aggro, and will win turn 5 most of the time. We also have Cavern of Souls, and if you do manage to cancel something, you can guarantee that I've got something else to back it up and replace it right after you waste your mana on that cancel. And even if it gets to late game, while you've wasted all your spells and your snapcaster mages, and are trying to get your wincon out, I've still got an army sitting right in front of you waiting to be drawn in end the game. Attrition won't work.

We counter Mid-Range and Tempo because if you can't hold out early game, you lose. If you can hold out until mid game, we have more stuff than early game, and you lose.

Combo decks are easy because while you search for your combo, and waste all your mana on protecting it and yourself, I beat you down every single turn with Ezuri and my army, and you lose. Even if you get your combo out, I have answers. For example, having me sacrifice my creatures? Tajuru Preserver. Playing that persist combo? Beast Within. Got your last enchantment out to extort me down to nothing? That's fine Chord of Calling + Reclamation Sage will stall you THAT much longer.

I love elves! I'm still very much improving my play, and understanding the game, and I'm probably wrong on a lot of my mindset, but this deck really works well :) I made it myself with a little bit of inspiration and help, and it took a long time to get it right, but I finally did! And I'm proud of every little bit of it.

It really started out as nothing, and now I think it's really something. Something that could win me a few FNMs, and if I continue to improve it and understand it's full potential, maybe a Grand Prix one day. It's a dream, but that's Dwynen's Army of Elves for ya :)

Let me know what you think of it! And if you like the deck, then +1 it!

Modern FNM results! 7/31/15

I played this at a modern FNM tonight, and considering this was my first tournament with the deck, I didn't expect to do super well with, but I tried my best! I placed in 2nd place for the night with a 3 and 1 record!

Red/White Burn

Game 1: I started the game off with an easy win. I got a ton of mana ramp - Mystics and Archdruids, and I topdecked a lot of Llanowar Elves/ Archdruids to continue the mana ramp when they got burned out. This happened twice, so it was really efficient. I as well had a Dwynen in my hand to negate the burn, and once I got him out, it was an instant forfeit.

Game 2: This game was a little bit more rough for me. It ended in a loss, but I still did really well. I took a hand with again, a lot of mana ramp, hoping for the Archdruids to come out again. It basically was a race because he played Eidolon, And I kept swinging at him and was forced to play my spells. I ended the game with him sitting at 3 life and me at 0. I realized later that I had messed up my play and could've won.

Game 3: This game was rough, but I still ended up on top. He got rid of three of my one cost elves, and turn four I played an elvish archdruid and an elvish mystic. He played a burn spell that could only target me, and on turn 5, I got out 2 Nettle Sentinel and a Hertiage Druid. Pumped up for a bunch of mana for a Genesis Wave (becuase yes, right now I run genesis wave still) and on turn 6 there was too much on the board, and it overwhelmed him and won.

So far, my record is 1-0

U/W tokens

Game 1: This was the most ridiculous game of my entire night. I had to mulligan to 5. I don't understand how I got such bad hands, but I couldn't go down to four, so even though it was bad I took the 5. I stalled out for a long time, but he eventually made everything 4/4 flyers and killed me. Very bad game, and very bad way to start this match.

Game 2: In this game, I got the god hand. Two lands, 2 Mana dorks, Heritage druid, Nettle Sentinel, and Elvish Archdruid. Because I was on the play, I was super excited and was ready to go for the super fast win. Turn one, land mana dork. Turn two draw genesis wave, land, archdruid. Turn three draw nettle sentinel play both, and heritage druid. Turn four draw land, play it, and tap everything for 12 mana and get a 9 permanent genesis wave including ezuri. Turn 5, end game with over 25 damage trample.

Game 3: This game went a little bit slower, but I started with an Ezuri and a cavern of souls in hand, so it wasn't all bad. My usual mana ramp play up until turn three, then I played ezuri. Turn four activated 5 mana, swung for 10 trample, cleared his board and he went down to 13. Then turn 5 I swung with everything (after tapping 2 elves for mana) and just killed him. Was an easy match

Match record 2-0

Aggro/Burn type deck?

I'm not really sure what type of build this was, but I seemed to have won pretty easily, so I'm not complaining.

Game 1: I had heard a little about this deck from the last guy that played, so I knew it was a good idea to take a Spellskite hand, which I did. Ended up getting him out turn two, then started to play my mana dorks after that. The spellskite just redirected all his burn to it, and my creatures stayed alive while he sped up my game with Goblin Guide. Me topdecking land didn't seem bad especially since he just put it into my hand. Turn 6 I swung for over 30 trample with ezuri and just ended the game there.

Game 2: Basically the same as game 1 except I got a chord of calling for spellskite. I got two elves out, and turn three convoked the two of em with three land, got spellskite out, and he just forfeited after that because he got frustrated that he had nothing to kill my elves.

Match record 3 - 0

My last game of the night was pretty awesome. I was against a weird control deck, and he kept just cancelling and using spot removal on my elves, and just hit me with Celestial Colonnade over and over until I lost. Definitely an awesome game, but not worth getting into. I got destroyed, and he went undefeated the entire night.

Match record 3 - 1

I talked to the guy after, and he constantly won there, and he said that my decision making for playing not so long was really good! It was a satisfying night. It was my third ever modern tournament, and my first with this deck. The last time I went was with a budget affinity deck, and it's good to know that my decision making is really good in my games! People seemed to be impressed with me, and there's no better feeling than people being impressed, especially when I'm still learning and I'm a very new player to this game.

Comments View Archive

JexInfinite says... #1

Isn't Unravel the Aether just better than Fade into Antiquity?

July 25, 2015 9:58 a.m.

icehit6 says... #2

I have a friend who runs Darksteel Forge and Platinum Angel. So I have the exile in there just to get rid of it completely. I do not like those cards, and they are one of each, so sideboarding the Fade into Antiquity is a situational card.

July 25, 2015 10:02 a.m.

Yavimaya Dryad would be a solid sideboard option to benefit your Elvish Champions.

July 26, 2015 11:17 a.m.

icehit6 says... #4

As much as that does make sense for Elvish Champion, it's not a card that I'm looking to consistently draw. Elvish Champion is more of a card that I would be looking for if someone has forest, something I can put on the battlefield with like Chord of Calling, or Collected Company. The interaction with both of them is cool though. Thanks for the thought.

July 26, 2015 11:50 a.m.

red says... #5

It looks like you did very well overall based on your tournament results. The only deck that seems to have given you trouble was the control deck. I highly recommend Scryb Ranger at least as a sideboard option. Letting your opponent pay to make Celestial Colonnade a creature and then flashing in Scryb Ranger to block is hilarious. Control deck users are not expecting elf decks to be using flash. Another good option is Thrun, the Last Troll, and possibly Fleecemane Lion.

Two other cards you might consider are Mirror Entity and Ranger of Eos. Chord of Calling can fetch either of them. Mirror Entity can make your elves gigantic fast and Ranger of Eos can grab Heritage Druid and Nettle Sentinel allowing you to dump your hand on the field.

For more on how Mirror Entity plays in an elf deck:

August 16, 2015 5:13 p.m.

red says... #6

I forgot, Skylasher is another great option vs Celestial Colonnade and it cannot be countered. Of course you opponent will likely destroy whatever you use against Celestial Colonnade with a white spell, but forcing your opponent to pay 5 mana to activate Celestial Colonnade and then use a removal spell on a non-elf will greatly upset their tempo.

August 16, 2015 5:24 p.m.

icehit6 says... #7

I do see the power of Skylasher and Scryb Ranger, but I don't think it's really worth a sideboard slot. Yeah, it's pretty nice against control :) however in my second game with the control deck after sideboarding, the game was a lot easier, and I think if I had played it more correctly I probably could have won. To deal with the Celestial Colonnade's I think Dismember and Beast Within are more than enough to play the game out of their wincons.

It's an iffy matchup, but definitely something I can win with the current configuration :)

August 16, 2015 6:56 p.m.

icehit6 says... #8

And for Mirror Entity, I'm not sure much about it. I see it's good by making my creatures big, but I've found two Ezuri's is more than enough to get the job done in a game :) three maybe if I'm having a rough time. I just don't see it as that strong because no trample, and trample has been the winning effect for me in my games.

August 16, 2015 6:58 p.m.

ComradeJim270 says... #9

Mirror Entity is powerful against decks that don't run many creatures. You drop it early against someone playing Tron or something and it may as well be Ezuri. It's also something you can do with excess mana if you don't have quite enough to use Ezuri's overrun ability another time.

How's the mainboard Elvish Champion working out?

September 1, 2015 11:06 a.m.

Instead of Chord of Calling, why not use Fauna Shaman? (There may be an obvious reason, I'm still pretty new to this)

May 19, 2016 6:38 p.m.

icehit6 says... #11

I use Chord of Calling for instant speed retrieval on my creatures I need. I didn't want to spend 10 dollars on Fauna Shaman so I replaced it with Elvish Harbinger, but I got rid of that today.

May 20, 2016 12:26 a.m.

Deatheater900 says... #12

Why not use Genesis Wave?

May 25, 2016 11:34 a.m.

icehit6 says... #13

I did use Genesis Wave. It's too slow. Yeah, you get a bunch of stuff IF you get it out, but CoCo can be more deadly than Genesis Wave. Mainly it's Instant vs Sorcery

May 25, 2016 11:58 a.m.

Deatheater900 says... #14

Ah I see, I run an elf Ramp deck and cast it for around 10-20 for X, but CoCo is ridiculous sometimes XD

May 26, 2016 11:01 a.m.

Ostrichman01 says... #15

why are you running Sunpetal Grove?

May 27, 2016 2:10 p.m.

icehit6 says... #16

Ostrichman01 My sideboard has white.

May 27, 2016 2:14 p.m.

Ostrichman01 says... #17

Oh I'm sorry, I didn't see that there

May 27, 2016 9:14 p.m.

icehit6 says... #18

Haha no no! It's not an issue, it's just in there so I can use my sideboard if needed.

May 28, 2016 3:55 a.m.

Disposed says... #19

Great to see more elf decks btw, i used to run almost exact the same main board (but eternal witness for Dwynen, Gilt-Leaf Daen). But had to make space for the shamans of the packed when i changed it to BG.

Thanks for the feedback btw, ill keep it in mind.


June 1, 2016 6:33 p.m.

icehit6 says... #20

Black Green elves is really fun to play :) Especially with Cloudstone Curio! It might be something you would be interested in checking out if you enjoy comboing at all. You can make an infinite combo and cast infinite tokens for infinite damage with Shaman of the Pack and Dwynen's Elite.

June 1, 2016 11:56 p.m.

ladyofstorm says... #21

This is an amazing deck!!! I'm rather new to building functional elf decks, would you consider taking a look at mine? It's not exclusively elves, but I'm willing to tweek it! I could use some help. my deck

June 2, 2016 1:46 a.m.

Just a thought, but have you ever considered trying to build a Glissa, the Traitor deck? My brothers' done it and it is very overpowered. He puts down Darksteel Forge and Mycosynth Lattice to give everything of his indestructible, and Glissa is one hell of a blocker, due mainly to the fact that she has first strike AND deathtouch, and if the artifacts were to be exiled, he'd return them by swinging with Glissa and killing one of my creatures...

June 8, 2016 2:30 p.m.

icehit6 says... #23

If Glissa, the Traitor's effect was "battlefield" and not "hand," It's definitely something to consider. As is, she's an okay body at a good cost with good effect (deathtouch and first strike), but most definitely not game breaking. She dies to Lightning Bolt, Anger of the Gods, gets removed by Path to Exile, gets Dismembered, destroyed by Lightning Helix, Abrupt Decay, Dreadbore, Terminate... The list goes on forever. Relying on one card for the win is an issue when you have so much removal in a format. And yes, arguably I am relying on Ezuri, Renegade Leader to close games out, however if I have leftover mana, I can pump my creatures with +3/+3 to avoid him dying. If I am relying on Glissa to close games out for me, then it's not going to end well because I would have no way to protect her other than Spellskite, and I'm not guaranteed to even get that out.

I really appreciate the suggestion though :) She might be something I'd want to use for an EDH deck!

June 8, 2016 2:51 p.m.

I looked at this deck, and the deck I pasted above, and made a couple changes. Essentially, playing the deck I pasted above except that I subbed out a couple cards for 2 Spellskite and 2 Ezuri, I did an online playtest and this deck got absolutely crushed. Best of 10, I piloted the deck above with aforementioned changes, and won 6 games straight. Any ideas on how you are going to ever survive?

June 21, 2016 1:32 a.m.

rothgar13 says... #25

I'd say your results are unorthodox, given that Cloudstone Curio Combo Elves is considered to be weaker by anyone in the know. What cards did you take out for Ezuri and Spellskite?

June 21, 2016 8:42 a.m.

icehit6 says... #26

WerewolvesLover It's cool that my deck gets crushed when handled by someone who doesn't have two years piloting it. Since making the deck on here public, and since I've upgraded it to what it is now, I have consistently placed top 3 with this deck. Out of 30-50 people every Friday.

I don't expect someone who doesn't know anything about my deck or matchups to do well with the deck. It's the reason I made a primer, so people can practice and know what matchups are good and what hands to take. And as well how to win certain matchups. I'll refer you to that so you can understand how the deck works just a little bit more.

Modern Elves Primer!

Combo elves is good, but it's not that good. You're relying on a lot of pieces to make the combo work properly, and even then, it's a pretty clunky combo continuously bouncing cards back to your hand. It's also extremely easy to interrupt it, making it very unsuccessful and inconsistent. A standard elf deck like this has more consistency in the sense that it doesn't rely on one card, rather you beat someone down with it.

Coming from someone who has tried literally every iteration of an elf deck out there, G/W elves is the best iteration to go with. When you open yourself to black, and try and rely on Cloudstone Curio to win, a lot can go wrong. Legitimately any form of removal disrupts the whole combo and you almost always cannot respond to it for a win. That's the problem with being reliant on one card. G/W allows you to use everything as a resource to win.

So while I appreciate your concern for my deck, here is how I am going to survive in a game. I have answers to a lot of different things. Cavern of Souls protects me from my elves getting countered. Collected Company can fill the board with some gem cards like Ezuri, Renegade Leader, which allows me to pump and regenerate my creatures. Spellskite provides my creatures with target removal protection, and it does not die to Lightning Bolt. If I'm worried about red board clears, Burrenton Forge-Tender saves my butt. Hushwing Gryff destroys ETB effects, so Melira combo with Kitchen Finks and that other card do NOT work. Tajuru Preserver saves me from Eldrazi and Cascade combo. And if I need spot removal, I have Beast Within and Dismember. I have Fracturing Gust and Reclamation Sage for artifacts and enchantments, and for effective lifegain, Scavenging Ooze sits mainboard. I have answers to almost everything, and because 56% of my mainboard is creatures, and 55% of it is less than 3CMC, Collected Company provides me with a lot of answers. If I don't hit with CoCo, I can always rely on Chord of Calling. The deck is consistent. I'm sorry to say, but you really just don't know how to pilot it. It's likely the reason you lost your games.

June 21, 2016 11:51 p.m.

No dude I piloted the other one... I got the local Elves expert (my friend Jonathan, who piloted Elves at several GPs before and had impressive top 32s) to pilot your deck. The fact that you rely on one-ofs to answer combos that clearly have their own way of protecting themselves isn't a good idea. I never said that any deck was stronger or weaker. I simply wanted to say that this deck needed a way to deal with fast combos(I often comboed out on T3 or 4). Reclamation Sage is really cool, but he's... well, 'creature speed'. I note that Coco almost saved this deck a couple times(instant). maybe you could splash something against these certain type of decks: reanimator, cheating big creatures into play through combo, ETB etc. since you have white, i thought there's a creature or enchantment somewhere that does the same as hallowed moonlight...

June 22, 2016 3:14 a.m.

icehit6 says... #28

I don't get why having one-ofs in a deck that runs Chord of Calling is a bad thing. When you look at the deck that won Grand Prix Charlotte, which is literally why elves became such a popular deck, it ran a bunch of one-ofs. 1 Spellskite, 1 Reclamation Sage, 1 Scavenging Ooze, 1 Eternal Witness, 1 Elvish Champion, 1 Thragtusk, and 1 Fauna Shaman. 7 one-ofs. I don't understand your argument. I understand that "inconsistency" and "response time" is a problem for you, but if you really cant cast a chord of calling for 6 to get Reclamation Sage out for an artifact or enchantment, which by the way is at instant speed, that's a problem. You aren't playing the deck correctly if you leave yourself open to getting killed by the combo. The deck's early turns are about mana ramping, so turn three, 6 mana isn't an issue to get to be able to stop combos.

And even if you weren't playing the deck, your "elves expert" friend obviously wasn't playing the deck right. It's not all about spitting everything out onto the board. Sometimes conserving mana is a great thing.

It's not the deck, it's the player. Plain and simple.

June 23, 2016 12:21 a.m.

bah-bammmm says... #29

I feel like this deck is really weak against combo.

June 28, 2016 1:34 p.m.

icehit6 says... #30

Nope, it's not that bad versus combo. Granted it always depends on what you draw, but you've got plenty of answers. If you lose first game you can just side in Hushwing Gryff or three Beast Within and almost any combo is interrupted. I've had tons of games where I've lost the first game due to combo and won the next two just because of those cards right there.

June 28, 2016 2:04 p.m.

I curious: Why do you use Dwynen, Gilt-Leaf Daen over Rhys the Exiled?

Sure Rhys the Exiled doesn't buff your army, but he has the same life-gain clause that Dwynen, Gilt-Leaf Daen has and he can be fetched with Collected Company!

July 7, 2016 9:01 a.m.

icehit6 says... #32

Dwynen has a lot of value in the card itself.

It's a lord, so it gives all my stuff +1/+1.

It gives me effective lifegain.

It has reach, with a good body to it, so it can effectively trade with fliers.

As well, the biggest thing, is it dodges bolt. Many people overlook that huge factor. Yeah, it might not get hit by Collected Company, but it can be targeted by Chord of Calling, and lord that effectively dodges a card that's in 43% of all decks as spot removal is pretty good.

It also dodges a couple other popular removal cards, too. Abrupt Decay, Lightning Helix, anything really burn related.

Obviously things like Path to Exile and Terminate get through, but if you really wanna waste spot removal like that on Dwynen, then that's a win for me.

I just hope this clears things up a little bit for you!

July 7, 2016 10:42 p.m.

Ah I see! So it's more of a toolbox Lord as opposed to something that you'd want to hit with Collected Company. Makes sense!

July 8, 2016 11:33 p.m.

Eiyros says... #34

The description alone is more than enough to deserve an upvote, good job man

January 29, 2017 1:30 a.m.

icehit6 says... #35

@Eiyros It's just a tad bit outdated :P but if you want more information on elves, I have a more up to date version at Modern Elves Primer!

January 29, 2017 1:35 a.m.

Eiyros says... #36

Craterhoof behemoth?

January 29, 2017 1:40 a.m.

icehit6 says... #37

I wasn't a big fan of Craterhoof in my play. It's most definitely a viable option, but it seems to me like a more "stall for mana" playstyle. Like as a wincon, if you run craterhoof, you want to try to always get him out because it's an instant win. However, at the cost of craterhoof is a ton of mana. It's why I like Ezuri better because 5 mana can end a game compared to 8 (or 11 with chord) where you potentially have to tap elves to get it out.

And I say 5 mana can end the game because think of all the fetches and shock lands in modern. It's not unrealistic whatsoever for someone to have to pay life for mana, heck, it's fairly common that on turn ONE people go down to 17 for fetching a shock land. So +3/+3 trample does some work, and freeing out a space for a wincon more space for utility.

January 29, 2017 1:47 a.m.

jonmaior says... #38

its mono green, why the Razorverge Thicket?

February 3, 2017 9:33 a.m.

icehit6 says... #39

It's not mono green. I have white in the sideboard.

February 3, 2017 9:37 a.m.

shabow6 says... #40

Description was very informative, Great build. Thanks again for your input on Rise of the Elf.

February 6, 2017 11:31 a.m.

Dorotheus says... #41

I want to try Nylea's Presence to inhibit the forestwalk, and cantrip.

March 12, 2017 4:58 p.m.

icehit6 says... #42

Not recommended. Most games you're not winning through forest walk anyways, forest walk is just situational if your opponent has green.

Plus, it's easily removed and because of that this slots you want to use for nyleas presence can be taken by something more efficient

March 12, 2017 5:05 p.m.

try Joraga Warcaller, you probably get very mana flooded in this deck, also maybe another Ezuri, Renegade Leader. I'd say put in another cavern of souls if you can afford, completely ruins all control strategies. you can probably cut scavenging ooze for more Dwynen's Elite, etc etc. Nice deck, elvish tribals are awesome :) (totally no bias)

March 14, 2017 10:44 p.m.

icehit6 says... #44

Haha I don't get mana flooded that much actually :) With the amount of removal in the modern format, my turn 1 and turn 2 elves always get bolted, exiled... something that gets rid of it. I do possibly agree with the third Ezuri, but currently I'm liking how this deck is tuned!

Thanks for the input :)

March 14, 2017 11:32 p.m.

you've taken this to fnm? nice! I have a question for you, but how well do your Chord of Calling and Pendelhaven work? chord of calling seems to be a bit slow, and pendelhaven seems to have few targets, considering your 1/1 creatures usually become 2/2's because of elflords. just wondering because im making a similar elf tribal, and im thinking about chord of calling, but seems a bit slow

March 14, 2017 11:42 p.m.

icehit6 says... #46

Chord of Calling is a situational card. It's in there to grab something I need - so lets say at end of opponents turn I use CoCo and get an 2 Elvish Archdruids, or an Elvish Archdruid and Heritage Druid. Chord of Calling can be cast at end of turn to grab Ezuri with leftover mana and convoke, next turn I used druid to activate his ability, and win the game. I can't tell you how many times that's happened and how many games I would have lost WITHOUT Chord of Calling.

It also grabs things like Spellskite and Scavenging Ooze for graveyard hate. Same with Rec Sage for instant speed artifact/enchantment removal.

As for Pendelhaven, it's definitely saved a mana dork or two in the time I've played it. Electrolyze on one of my dorks, or a -1/-1 to all creatures saves 1/1s. Plus, if your opponent isn't blocking, it can grab you an extra point of damage which really can make or break a game.

March 15, 2017 12:29 a.m.

haha after several weeks i somehow wounded up on this deck again, +1 for doing well at an FNM, i guess we all have to learn of the importance of Dwynen, Gilt-Leaf Daen as a possible 1 of. however, does mainboarding 2 non-elf creatures slow down the deck? I mean, in most game 1's, you want to try to get your elf tribal going, and if some of your creatures aren't elves, your tribal assault won't work as well. Maybe mainboard only 1 of those silver bullets, like for example spellskite. it is almost always useful, whereas scavenging ooze can get annoying to have mainboard.

April 3, 2017 1:49 a.m.

icehit6 says... #48

I think it's really meta-dependent. In my meta, graveyard play runs rampant, so in order to stop plays with Snapcaster Mage and making Tarmogoyf get huge, I run Scooze to slow all that down. However, it's also some really good lifegain that has turned games around for me.

April 3, 2017 1:55 a.m.

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