Creature (1)


Welcome to Selesnya Elves of the Sun. This is going to be a primer for Modern Green White Elves, which now holds the potential for a turn three kill!

For the most part, the core of the elves deck stays the same. You have your same standard card choices.


Elvish Mystic and Llanowar Elves are going to be your one drop mana ramp - this allows you to dump your entire hand on the board early.

Elvish Archdruid is a large portion of your ramping, and a lord. If you have Archdruid in your hand before you attack, it's generally a mistake to not play it.

Heritage Druid, another large part of your early hand dumping. The great part about this card is summoning sickness does not apply to the effect. And when you combo it with Nettle Sentinel, you can repeatedly use the effect.

Elvish Champion, a one of because everyone loves forests. And free hitting is always good. Also another lord, very important.

Elvish Visionary for card draw and a body. When it comes to sideboard game, this should be one of the first things you consider taking out.

Dwynen's Elite is a super effective card. It's a 2 cost 3/3 essentially, but the biggest part about it is it gives you another body for going off with Heritage Druid. Heritage Druid into Dwynen's Elite basically makes your next card free.

Scavenging Ooze as a one of to have the ability to mess with graveyard, gain some life back, and have a beater.

One Spellskite for some creature protection.

One Reclamation Sage for some artifact and enchantment hate, and a body.

Ezuri, Renegade Leader is your win condition. I only run two because the logic with elves is it's very all in. Two will leave it consistent enough to where you can get it, but if you don't have enough gas for the first one, you're not going to win with the second. That third slot most people use can go towards something more important, and in my case I use it for Spellskite.

Instants and Sorceries:

Collected Company is basically what makes this deck effective. End of your opponents turn you can use it, hit something like Archdruid and use it on your turn. It's great because you look at 6 cards, pick two creatures with 3 CMC or less (which is more than half the deck), and you have potential to cheat your big elves onto the board (Archdruid and Ezuri).

Chord of Calling for some is a controversial pick. I personally like running it - it allows me to search for any creature in my deck at instant speed. Personally has saved me games by picking up Archdruid for that +1/+1 effect - as well as you can grab Ezuri with it and regenerate things after. Cool combat tricks!

Lead the Stampede is somewhat of a must. If you burn your entire hand in the opener, have some leftover mana for the end of the turn, use it on this and refill your hand with more elfs for the next turn. Also highly effective when dealing with board sweeps.


Beast Within is in here because it's green removal. More importantly, I use it because it destroys target permanent... so everything.

Aven Mindcensor because searching your opponents searching their libraries is overrated.

Burrenton Forge-Tender absolutely destroys those red board clears.

An extra Elvish Champion is good in the right matchups.

Screw Affinity and Bogles! So we use Fracturing Gust :)

Hushwing Gryff for a couple reasons. This card shuts down Melira combo, Snapcaster Mage, Thought-Knot Seer... You get the point. It's a creature, so you can grab it with Chord of Calling, and as well it has flash, so if it's in your hand, you can use it if you're in a pinch. I personally feel for this type of deck it beats out Torpor Orb as a sideboard pick because torpor orb is an artifact and can't be fetched out of this deck.

Melira, Sylvok Outcast for infect.

Path to Exile in case you need to side in some cheap removal

An extra Reclamation Sage for fun.

Selfless Spirit because it beats boardclears that aren't red.

Tajruru Preserver for that nasty cascade combo, and as well beats annhilation on old Eldrazi.


Unhinged Forest because if you're not spending 8 dollars per forest, you're doing it wrong.

Nobody likes control, so that's why we run Cavern of Souls.

Horizon Canopy is crazy underrated. It's a land that you can later filter if you need to draw. Extra drawing is an important factor to win games, and in elves, you eventually don't need all the land that you get. Filtering land to draw a card is crazy helpful.

Pendelhaven, which generally is an infect staple, has it's uses in elves. It's saved a few mana dorks, and if you keep swinging with a 1/1 each turn, that extra point of damage adds up.

Razorverge Thicket because G/W.

Westvale Abbey  Flip may seem a bit out of place here, but it's actually a super effective card for a lot of reasons. First off, it makes tokens that can be used as damage or blockers. The big reason I run it though is because if I'm getting board sweeped, it's generally after dumping my hand onto the board. Westvale Abbey makes my opponents have to choose between dealing with a 9/7 indestructible, flying, lifelink, haste OR deal with the giant elfball that's building in front of them.

Growing Rites of Itlimoc

Growing Rites of Itlimoc  Flip is being seen as the new "Gaea's Cradle." Personally, I think it was the print that modern elves needed to come back into the format as a threatening deck. It really makes elves a lot faster. In fact, it makes elves a turn faster.

Before this printing, the earliest time elves could kill with a perfect hand was turn four. Reason being is that extreme mana ramp was super expensive, or just not enough to get the ball rolling for elves. So what is changing with Growing Rites of Itlimoc?

A lot, actually. The whole "turn faster" thing that I am describing with elves now applies to a lot of things. The earliest you could get out Collected Company was turn three, now it's turn two. The earliest you could potentially kill an opponent was turn four, now it's turn three.

Here's an example.

Starting hand:

Cavern of Souls, Llanowar Elves/Elvish Mystic, Forest, Heritage Druid, Growing Rites of Itlimoc  Flip, Dwynen's Elite , Collected Company

Turn 1: Play Cavern of Souls naming elves, tap for green, play Elvish Mystic.

Turn 2: Play Forest, tap a green mana, play Heritage Druid. Tap two more mana, play Dwynen's Elite and generate a token. Tap Heritage Druid, Dwynen's Elite, and Elf Warrior token generating three mana, play Growing Rites of Itlimoc. On your end step, transform Growing Rites of Itlimoc.

End of your opponents turn 2: Tap Itlimoc Cradle of the Sun for four mana, play Collected Company. Hopefully get an Ezuri, Renegade Leader and Elvish Archdruid. As long as you get Ezuri Renegade leader though, you're likely to win after that Collected Company.

Turn 3: Play whatever, move to combat, swing for X and use Itlimoc Cradle of the Sun to activate Ezuri's ability and win the game.

That is why Growing Rites of Itlimoc is such a big deal for elves. One turn faster is a huge jump. Is that perfect hand always going to be consistent? No, likely not. However, it will be consistent enough to make a difference in how elves plays.

Hopefully this primer helped out those who are intersted in learning more about how to play elves, and if you're interested in any of my other builds, please check them out! Most notably my Death's Shadow build!

Esper Shadows - Plunge into Death!

Storm is the new Splinter Twin

Competitive Infect

Comments View Archive

JexInfinite says... #1

Isn't Unravel the Aether just better than Fade into Antiquity?

July 25, 2015 9:58 a.m.

icehit6 says... #2

I have a friend who runs Darksteel Forge and Platinum Angel. So I have the exile in there just to get rid of it completely. I do not like those cards, and they are one of each, so sideboarding the Fade into Antiquity is a situational card.

July 25, 2015 10:02 a.m.

Yavimaya Dryad would be a solid sideboard option to benefit your Elvish Champions.

July 26, 2015 11:17 a.m.

icehit6 says... #4

As much as that does make sense for Elvish Champion, it's not a card that I'm looking to consistently draw. Elvish Champion is more of a card that I would be looking for if someone has forest, something I can put on the battlefield with like Chord of Calling, or Collected Company. The interaction with both of them is cool though. Thanks for the thought.

July 26, 2015 11:50 a.m.

red says... #5

It looks like you did very well overall based on your tournament results. The only deck that seems to have given you trouble was the control deck. I highly recommend Scryb Ranger at least as a sideboard option. Letting your opponent pay to make Celestial Colonnade a creature and then flashing in Scryb Ranger to block is hilarious. Control deck users are not expecting elf decks to be using flash. Another good option is Thrun, the Last Troll, and possibly Fleecemane Lion.

Two other cards you might consider are Mirror Entity and Ranger of Eos. Chord of Calling can fetch either of them. Mirror Entity can make your elves gigantic fast and Ranger of Eos can grab Heritage Druid and Nettle Sentinel allowing you to dump your hand on the field.

For more on how Mirror Entity plays in an elf deck:

August 16, 2015 5:13 p.m.

red says... #6

I forgot, Skylasher is another great option vs Celestial Colonnade and it cannot be countered. Of course you opponent will likely destroy whatever you use against Celestial Colonnade with a white spell, but forcing your opponent to pay 5 mana to activate Celestial Colonnade and then use a removal spell on a non-elf will greatly upset their tempo.

August 16, 2015 5:24 p.m.

icehit6 says... #7

I do see the power of Skylasher and Scryb Ranger, but I don't think it's really worth a sideboard slot. Yeah, it's pretty nice against control :) however in my second game with the control deck after sideboarding, the game was a lot easier, and I think if I had played it more correctly I probably could have won. To deal with the Celestial Colonnade's I think Dismember and Beast Within are more than enough to play the game out of their wincons.

It's an iffy matchup, but definitely something I can win with the current configuration :)

August 16, 2015 6:56 p.m.

icehit6 says... #8

And for Mirror Entity, I'm not sure much about it. I see it's good by making my creatures big, but I've found two Ezuri's is more than enough to get the job done in a game :) three maybe if I'm having a rough time. I just don't see it as that strong because no trample, and trample has been the winning effect for me in my games.

August 16, 2015 6:58 p.m.

ComradeJim270 says... #9

Mirror Entity is powerful against decks that don't run many creatures. You drop it early against someone playing Tron or something and it may as well be Ezuri. It's also something you can do with excess mana if you don't have quite enough to use Ezuri's overrun ability another time.

How's the mainboard Elvish Champion working out?

September 1, 2015 11:06 a.m.

Instead of Chord of Calling, why not use Fauna Shaman? (There may be an obvious reason, I'm still pretty new to this)

May 19, 2016 6:38 p.m.

icehit6 says... #11

I use Chord of Calling for instant speed retrieval on my creatures I need. I didn't want to spend 10 dollars on Fauna Shaman so I replaced it with Elvish Harbinger, but I got rid of that today.

May 20, 2016 12:26 a.m.

Deatheater900 says... #12

Why not use Genesis Wave?

May 25, 2016 11:34 a.m.

icehit6 says... #13

I did use Genesis Wave. It's too slow. Yeah, you get a bunch of stuff IF you get it out, but CoCo can be more deadly than Genesis Wave. Mainly it's Instant vs Sorcery

May 25, 2016 11:58 a.m.

Deatheater900 says... #14

Ah I see, I run an elf Ramp deck and cast it for around 10-20 for X, but CoCo is ridiculous sometimes XD

May 26, 2016 11:01 a.m.

Ostrichman01 says... #15

why are you running Sunpetal Grove?

May 27, 2016 2:10 p.m.

icehit6 says... #16

Ostrichman01 My sideboard has white.

May 27, 2016 2:14 p.m.

Ostrichman01 says... #17

Oh I'm sorry, I didn't see that there

May 27, 2016 9:14 p.m.

icehit6 says... #18

Haha no no! It's not an issue, it's just in there so I can use my sideboard if needed.

May 28, 2016 3:55 a.m.

Disposed says... #19

Great to see more elf decks btw, i used to run almost exact the same main board (but eternal witness for Dwynen, Gilt-Leaf Daen). But had to make space for the shamans of the packed when i changed it to BG.

Thanks for the feedback btw, ill keep it in mind.


June 1, 2016 6:33 p.m.

icehit6 says... #20

Black Green elves is really fun to play :) Especially with Cloudstone Curio! It might be something you would be interested in checking out if you enjoy comboing at all. You can make an infinite combo and cast infinite tokens for infinite damage with Shaman of the Pack and Dwynen's Elite.

June 1, 2016 11:56 p.m.

ladyofstorm says... #21

This is an amazing deck!!! I'm rather new to building functional elf decks, would you consider taking a look at mine? It's not exclusively elves, but I'm willing to tweek it! I could use some help. my deck

June 2, 2016 1:46 a.m.

Tortuous_TG18 says... #22

Just a thought, but have you ever considered trying to build a Glissa, the Traitor deck? My brothers' done it and it is very overpowered. He puts down Darksteel Forge and Mycosynth Lattice to give everything of his indestructible, and Glissa is one hell of a blocker, due mainly to the fact that she has first strike AND deathtouch, and if the artifacts were to be exiled, he'd return them by swinging with Glissa and killing one of my creatures...

June 8, 2016 2:30 p.m.

icehit6 says... #23

If Glissa, the Traitor's effect was "battlefield" and not "hand," It's definitely something to consider. As is, she's an okay body at a good cost with good effect (deathtouch and first strike), but most definitely not game breaking. She dies to Lightning Bolt, Anger of the Gods, gets removed by Path to Exile, gets Dismembered, destroyed by Lightning Helix, Abrupt Decay, Dreadbore, Terminate... The list goes on forever. Relying on one card for the win is an issue when you have so much removal in a format. And yes, arguably I am relying on Ezuri, Renegade Leader to close games out, however if I have leftover mana, I can pump my creatures with +3/+3 to avoid him dying. If I am relying on Glissa to close games out for me, then it's not going to end well because I would have no way to protect her other than Spellskite, and I'm not guaranteed to even get that out.

I really appreciate the suggestion though :) She might be something I'd want to use for an EDH deck!

June 8, 2016 2:51 p.m.

I looked at this deck, and the deck I pasted above, and made a couple changes. Essentially, playing the deck I pasted above except that I subbed out a couple cards for 2 Spellskite and 2 Ezuri, I did an online playtest and this deck got absolutely crushed. Best of 10, I piloted the deck above with aforementioned changes, and won 6 games straight. Any ideas on how you are going to ever survive?

June 21, 2016 1:32 a.m.

rothgar13 says... #25

I'd say your results are unorthodox, given that Cloudstone Curio Combo Elves is considered to be weaker by anyone in the know. What cards did you take out for Ezuri and Spellskite?

June 21, 2016 8:42 a.m.

icehit6 says... #26

WerewolvesLover It's cool that my deck gets crushed when handled by someone who doesn't have two years piloting it. Since making the deck on here public, and since I've upgraded it to what it is now, I have consistently placed top 3 with this deck. Out of 30-50 people every Friday.

I don't expect someone who doesn't know anything about my deck or matchups to do well with the deck. It's the reason I made a primer, so people can practice and know what matchups are good and what hands to take. And as well how to win certain matchups. I'll refer you to that so you can understand how the deck works just a little bit more.

Modern Elves Primer!

Combo elves is good, but it's not that good. You're relying on a lot of pieces to make the combo work properly, and even then, it's a pretty clunky combo continuously bouncing cards back to your hand. It's also extremely easy to interrupt it, making it very unsuccessful and inconsistent. A standard elf deck like this has more consistency in the sense that it doesn't rely on one card, rather you beat someone down with it.

Coming from someone who has tried literally every iteration of an elf deck out there, G/W elves is the best iteration to go with. When you open yourself to black, and try and rely on Cloudstone Curio to win, a lot can go wrong. Legitimately any form of removal disrupts the whole combo and you almost always cannot respond to it for a win. That's the problem with being reliant on one card. G/W allows you to use everything as a resource to win.

So while I appreciate your concern for my deck, here is how I am going to survive in a game. I have answers to a lot of different things. Cavern of Souls protects me from my elves getting countered. Collected Company can fill the board with some gem cards like Ezuri, Renegade Leader, which allows me to pump and regenerate my creatures. Spellskite provides my creatures with target removal protection, and it does not die to Lightning Bolt. If I'm worried about red board clears, Burrenton Forge-Tender saves my butt. Hushwing Gryff destroys ETB effects, so Melira combo with Kitchen Finks and that other card do NOT work. Tajuru Preserver saves me from Eldrazi and Cascade combo. And if I need spot removal, I have Beast Within and Dismember. I have Fracturing Gust and Reclamation Sage for artifacts and enchantments, and for effective lifegain, Scavenging Ooze sits mainboard. I have answers to almost everything, and because 56% of my mainboard is creatures, and 55% of it is less than 3CMC, Collected Company provides me with a lot of answers. If I don't hit with CoCo, I can always rely on Chord of Calling. The deck is consistent. I'm sorry to say, but you really just don't know how to pilot it. It's likely the reason you lost your games.

June 21, 2016 11:51 p.m.

No dude I piloted the other one... I got the local Elves expert (my friend Jonathan, who piloted Elves at several GPs before and had impressive top 32s) to pilot your deck. The fact that you rely on one-ofs to answer combos that clearly have their own way of protecting themselves isn't a good idea. I never said that any deck was stronger or weaker. I simply wanted to say that this deck needed a way to deal with fast combos(I often comboed out on T3 or 4). Reclamation Sage is really cool, but he's... well, 'creature speed'. I note that Coco almost saved this deck a couple times(instant). maybe you could splash something against these certain type of decks: reanimator, cheating big creatures into play through combo, ETB etc. since you have white, i thought there's a creature or enchantment somewhere that does the same as hallowed moonlight...

June 22, 2016 3:14 a.m.

icehit6 says... #28

I don't get why having one-ofs in a deck that runs Chord of Calling is a bad thing. When you look at the deck that won Grand Prix Charlotte, which is literally why elves became such a popular deck, it ran a bunch of one-ofs. 1 Spellskite, 1 Reclamation Sage, 1 Scavenging Ooze, 1 Eternal Witness, 1 Elvish Champion, 1 Thragtusk, and 1 Fauna Shaman. 7 one-ofs. I don't understand your argument. I understand that "inconsistency" and "response time" is a problem for you, but if you really cant cast a chord of calling for 6 to get Reclamation Sage out for an artifact or enchantment, which by the way is at instant speed, that's a problem. You aren't playing the deck correctly if you leave yourself open to getting killed by the combo. The deck's early turns are about mana ramping, so turn three, 6 mana isn't an issue to get to be able to stop combos.

And even if you weren't playing the deck, your "elves expert" friend obviously wasn't playing the deck right. It's not all about spitting everything out onto the board. Sometimes conserving mana is a great thing.

It's not the deck, it's the player. Plain and simple.

June 23, 2016 12:21 a.m.

bah-bammmm says... #29

I feel like this deck is really weak against combo.

June 28, 2016 1:34 p.m.

icehit6 says... #30

Nope, it's not that bad versus combo. Granted it always depends on what you draw, but you've got plenty of answers. If you lose first game you can just side in Hushwing Gryff or three Beast Within and almost any combo is interrupted. I've had tons of games where I've lost the first game due to combo and won the next two just because of those cards right there.

June 28, 2016 2:04 p.m.

I curious: Why do you use Dwynen, Gilt-Leaf Daen over Rhys the Exiled?

Sure Rhys the Exiled doesn't buff your army, but he has the same life-gain clause that Dwynen, Gilt-Leaf Daen has and he can be fetched with Collected Company!

July 7, 2016 9:01 a.m.

icehit6 says... #32

Dwynen has a lot of value in the card itself.

It's a lord, so it gives all my stuff +1/+1.

It gives me effective lifegain.

It has reach, with a good body to it, so it can effectively trade with fliers.

As well, the biggest thing, is it dodges bolt. Many people overlook that huge factor. Yeah, it might not get hit by Collected Company, but it can be targeted by Chord of Calling, and lord that effectively dodges a card that's in 43% of all decks as spot removal is pretty good.

It also dodges a couple other popular removal cards, too. Abrupt Decay, Lightning Helix, anything really burn related.

Obviously things like Path to Exile and Terminate get through, but if you really wanna waste spot removal like that on Dwynen, then that's a win for me.

I just hope this clears things up a little bit for you!

July 7, 2016 10:42 p.m.

Ah I see! So it's more of a toolbox Lord as opposed to something that you'd want to hit with Collected Company. Makes sense!

July 8, 2016 11:33 p.m.

Eiyros says... #34

The description alone is more than enough to deserve an upvote, good job man

January 29, 2017 1:30 a.m.

icehit6 says... #35

@Eiyros It's just a tad bit outdated :P but if you want more information on elves, I have a more up to date version at Modern Elves Primer!

January 29, 2017 1:35 a.m.

Eiyros says... #36

Craterhoof behemoth?

January 29, 2017 1:40 a.m.

icehit6 says... #37

I wasn't a big fan of Craterhoof in my play. It's most definitely a viable option, but it seems to me like a more "stall for mana" playstyle. Like as a wincon, if you run craterhoof, you want to try to always get him out because it's an instant win. However, at the cost of craterhoof is a ton of mana. It's why I like Ezuri better because 5 mana can end a game compared to 8 (or 11 with chord) where you potentially have to tap elves to get it out.

And I say 5 mana can end the game because think of all the fetches and shock lands in modern. It's not unrealistic whatsoever for someone to have to pay life for mana, heck, it's fairly common that on turn ONE people go down to 17 for fetching a shock land. So +3/+3 trample does some work, and freeing out a space for a wincon more space for utility.

January 29, 2017 1:47 a.m.

jonmaior says... #38

its mono green, why the Razorverge Thicket?

February 3, 2017 9:33 a.m.

icehit6 says... #39

It's not mono green. I have white in the sideboard.

February 3, 2017 9:37 a.m.

shabow6 says... #40

Description was very informative, Great build. Thanks again for your input on Rise of the Elf.

February 6, 2017 11:31 a.m.

Dorotheus says... #41

I want to try Nylea's Presence to inhibit the forestwalk, and cantrip.

March 12, 2017 4:58 p.m.

icehit6 says... #42

Not recommended. Most games you're not winning through forest walk anyways, forest walk is just situational if your opponent has green.

Plus, it's easily removed and because of that this slots you want to use for nyleas presence can be taken by something more efficient

March 12, 2017 5:05 p.m.

WiltLeafElves says... #43

try Joraga Warcaller, you probably get very mana flooded in this deck, also maybe another Ezuri, Renegade Leader. I'd say put in another cavern of souls if you can afford, completely ruins all control strategies. you can probably cut scavenging ooze for more Dwynen's Elite, etc etc. Nice deck, elvish tribals are awesome :) (totally no bias)

March 14, 2017 10:44 p.m.

icehit6 says... #44

Haha I don't get mana flooded that much actually :) With the amount of removal in the modern format, my turn 1 and turn 2 elves always get bolted, exiled... something that gets rid of it. I do possibly agree with the third Ezuri, but currently I'm liking how this deck is tuned!

Thanks for the input :)

March 14, 2017 11:32 p.m.

WiltLeafElves says... #45

you've taken this to fnm? nice! I have a question for you, but how well do your Chord of Calling and Pendelhaven work? chord of calling seems to be a bit slow, and pendelhaven seems to have few targets, considering your 1/1 creatures usually become 2/2's because of elflords. just wondering because im making a similar elf tribal, and im thinking about chord of calling, but seems a bit slow

March 14, 2017 11:42 p.m.

icehit6 says... #46

Chord of Calling is a situational card. It's in there to grab something I need - so lets say at end of opponents turn I use CoCo and get an 2 Elvish Archdruids, or an Elvish Archdruid and Heritage Druid. Chord of Calling can be cast at end of turn to grab Ezuri with leftover mana and convoke, next turn I used druid to activate his ability, and win the game. I can't tell you how many times that's happened and how many games I would have lost WITHOUT Chord of Calling.

It also grabs things like Spellskite and Scavenging Ooze for graveyard hate. Same with Rec Sage for instant speed artifact/enchantment removal.

As for Pendelhaven, it's definitely saved a mana dork or two in the time I've played it. Electrolyze on one of my dorks, or a -1/-1 to all creatures saves 1/1s. Plus, if your opponent isn't blocking, it can grab you an extra point of damage which really can make or break a game.

March 15, 2017 12:29 a.m.

WiltLeafElves says... #47

haha after several weeks i somehow wounded up on this deck again, +1 for doing well at an FNM, i guess we all have to learn of the importance of Dwynen, Gilt-Leaf Daen as a possible 1 of. however, does mainboarding 2 non-elf creatures slow down the deck? I mean, in most game 1's, you want to try to get your elf tribal going, and if some of your creatures aren't elves, your tribal assault won't work as well. Maybe mainboard only 1 of those silver bullets, like for example spellskite. it is almost always useful, whereas scavenging ooze can get annoying to have mainboard.

April 3, 2017 1:49 a.m.

icehit6 says... #48

I think it's really meta-dependent. In my meta, graveyard play runs rampant, so in order to stop plays with Snapcaster Mage and making Tarmogoyf get huge, I run Scooze to slow all that down. However, it's also some really good lifegain that has turned games around for me.

April 3, 2017 1:55 a.m.

ibstudent2200 says... #49

Devoted Druid + Ezuri tends to be lethal if you have even a couple other elves onboard.

I've seen some Elf lists running 1x Vizier of Remedies along with 4x Devoted Druid as an alternate win condition (sort of), that can be acquired with Chord of Calling or Collected Company. What are your thoughts on that idea?

June 8, 2017 10:29 a.m.

icehit6 says... #50

I think it's a great idea haha but I'm not currently focusing on elves! I keep these as records for my paper lists

June 8, 2017 10:37 a.m.

Blard says... #51

leyline of sanctity in board

September 22, 2017 10:36 p.m.

frogkill45 says... #52

I see white in the sideboard for cards that Heroic Intervention can do the same job for without having to actively seek white mana

September 27, 2017 11:39 a.m.

icehit6 says... #53

Ideally you don't want to have a non-creature spell other than Collected Company, Chord of Calling, or Lead the Stampede main board. Unless it's direct removal it's best to use it with a creature effect because it can be fetched instantly with Chord of Calling. That's why I use Burrenton Forge-Tender and Selfless Spirit. I can't fetch an instant or sorcery spell from my deck like I can a creature. Plus, white opens you up to a large range of main board and sideboard options.

September 27, 2017 9:55 p.m.

frogkill45 says... #54

I just don't get splashing white for sideboard cards that you have exact replacements for in green, possibly path as an exception. Either way you need mana to search for the selfless or forge tenders and that would equal more mana than heroic intervention I guess if your aiming for the long game where you would have 4 extra guys to tap down to chord for forge tender sure that's cool. Or casting collected to hit one of your two cards that can protect the team and also hoping it's a red board wipe that you can stop with forge tender half the time.

September 28, 2017 5:35 a.m.

icehit6 says... #55

You have to remember that Chord of Calling has convoke. I don't necessarily have to tap all the mana for the creatures. If I have three mana open and three creatures untapped, I can essentially grab everything in my deck. It's more effective to have everything at my disposal at all times instead of putting in a sideboard card and hoping I get a copy of one.

September 28, 2017 9:14 a.m.

frogkill45 says... #56

2 chords in the deck seems legit then my bad

September 28, 2017 11:07 a.m.

icehit6 says... #57

The only thing I really have to say is go on MTGTop8 and look at all the competitive green white elves decks. I don't count MTGO tournaments. If you can find one deck that played heroic intervention sideboard and was largely successful, then I will agree with you. But my argument still stands true, it doesn't make sense to run a card that is not going to be able to be fetched when I can run cards that have the same effect that can be fetched instantly. That's why even my sideboard, and many other competitive builds sideboards are creature based.

September 28, 2017 11:50 a.m.

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2 months ago)

+2 Growing Rites of Itlimoc  Flip main
+1 Westvale Abbey  Flip main
-2 Nykthos, Shrine to Nyx main
-1 Dwynen, Gilt-Leaf Daen main
-1 Spellskite side
+1 Selfless Spirit side
-1 Bow of Nylea side
+1 Aven Mindcensor side