- 4x Cavern of Souls
- 10x Forest
- 2x Nykthos, Shrine to Nyx
- 1x Okina, Temple to the Grandfathers
- 1x Pendelhaven
Hm, maybe I should run Craterhoof in mine. Can't afford to work on the mana base yet.
Anyway, awesome that you put this together!
July 27, 2015 1:01 a.m.
I never liked Craterhoof Behemoth sadly, but it's a wonderful card. I don't run it in my version of elves but this is a part of the primer :) so yeah. Anything missing?
July 27, 2015 7:28 a.m.
Very informative for someone (like me) who is trying to put a modern elves deck together. Much appreciated.
July 27, 2015 7:58 a.m.
I'm glad that it's informative :) in the next day or so I am uploading the list of easy matchups and hard matchups for elves soon :) and the best hands to take versus them.
July 27, 2015 2:23 p.m.
Nice work on the primer. Lots of interesting stuff!
I think you should include the White splash in the Primer. It really adds a lot to the deck. Espesially the protection againsa Pyroclasm effects.
July 29, 2015 3:53 a.m.
Yeah that's true :) I'll add it in later today! Thanks for the suggestion.
July 29, 2015 7:58 a.m.
August 13, 2015 12:58 a.m.
I'm really interested to see how you handle a control deck.
August 13, 2015 3:02 p.m.
So far from playing against control, it's seriously a flip flop. You have to play your cards around Cavern of Souls, Spellskite, and in my main board for spot removal in my version of elves, I run one Asceticism to deal with the control issue and general spot removal issue. It's a card that is definitely sideboarded most of the time, however it can make a real difference in a game if it comes out.
The reason it's a flip flop is you only can run four Cavern, so if you don't get one out, every time you play an elf you run the risk of losing it to a counterspell. In the offchance the control player taps everything out, you can do CoCo, and then next turn do some SERIOUS damage. But as I said, that's why it's a flip flop.
Honestly though, so far with my elves build I have a wonderful time playing it, and it hasn't fared terribly against control. I've won most games against control, in a tournament setting however (the only one to which I've recorded in my deck description), I lost 2-0 D: but it was a really, really, really competitive control deck. Definitely a very fun matchup, though.
August 13, 2015 10:18 p.m.
A friend of mine plays elves and in our limited play group its a pretty tough deck. It's similar to yours but it's a "rogue" deck if you know what Iu mean. I'd be interested to see how competitive it is but he's not interested in playing tourneys for some reason.
August 14, 2015 12:28 a.m.
August 19, 2015 8:20 p.m.
Oh, nevermind. I've been playing too much legacy lately and forgot the ban! D'oh!
August 19, 2015 8:23 p.m.
Haha all good! Even if Green Sun's Zenith wasn't banned, I still would run Chord of Calling over it. The instant vs sorcery speed is just too much to pass up.
August 19, 2015 10:57 p.m.
Good point, I guess. I'm generally more for cheaper casting costs, but in an elf deck that really wouldn't matter anyway!
August 19, 2015 11:27 p.m.
Yup! Very true :P The convoke effect helps a lot as well. But it's really helpful because it gives me a lot of things that I can respond to.
I can chord Spellskite and react to a targeted spell or ability.
I can chord Reclamation Sage and do an instant speed destroy enchantment or artifact.
I can chord Eternal Witness and take something from my graveyard - there are a lot of awesome uses to it. It's a very effective card for XGGG mana
August 19, 2015 11:38 p.m.
August 20, 2015 1:23 a.m.
It's not as functional in this deck. It's very likely to whiff when used the same way Chord would be (fetching answers and win conditions). Chord is very precise and the reason these decks can run one-ofs.
August 20, 2015 12:07 p.m.
The thing is, that card is seriously situational. I wouldn't be paying 0 mana for it very often, and as well, it doesn't let me search my library for any creature card - rather, it lets me look at the top seven. Chord of Calling is a strictly better card in the sense that I can search my entire library for a creature card, and then put it on to the battlefield at instant speed. So that allows me to have more reactionary play, while Summoning Trap is very little reactionary play because my reactions would be based off the top seven cards of my library, which could very likely allow me to miss if I do not get a one of that I need.
August 20, 2015 7:50 p.m.
So I've got some questions about some problem matchups. There's a lot of Jund and other BG/x stuff in my meta and a ton of Grixis variants, and I get the strong impression I can win against any of these but I'm not clear on strategy. For Grixis, Cryptic Command is often a blowout. Scapeshift runs it too.
How do you deal with R/G tron? That match seems heavily influenced by luck and I want to tip it in my favor, because I see that deck quite often.
More interested in strategy than deck-tech... nailing down strategy has been a lot harder than working on my deck.
September 26, 2015 1:53 a.m.
I've actually never played against a red/green tron deck so I'm not sure D: Probably side in beast within, and your artifact destroys. As well hope to god you get a really good collected company.
October 22, 2015 10:53 a.m.
i suppose just dropping a land doesnt work, because 3 cmc fucks the curve. I guess dropping 1 Chord of calling does the trick? because its also a tutor-like card.
btw what to you think about Heroic Intervention in the sideboard?
September 23, 2017 1:42 p.m.
As for heroic intervention I think it's definitely a decent card. Something to consider to protect against board clears.
September 23, 2017 8:42 p.m.
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|Date added||2 years|
|Last updated||2 years|
This deck is Modern legal.
|Folders||goo goo muck, Modern Elves, Modern Decks to Try, Elf Decks, Amazing Decks, JRR Token deck ideas, elves, Interesting, Elves, Primers|