Maybeboard


Discard Velomachus. Invoke Velomachus. Win.

It aint a vehicle, so its quite easy to pilot. Running copies of torment style cards - ideally to pitch your velomachus or substitute (Goldspan etc.) but also does a fine job of finding outs, lands, but more importantly Invoke. Getting to turn 5 can sometimes require clearing the board, so when you get to 5, you havent lost. Draconic intervention has synergy since most of the deck is dragon - meaning youre value targets are clear. On a similar note, more flexible aoe exists in vampire vengeance - also leaves youre valuables in tact (as well as voldaren epicure), and both pieces provide utility in blood tokens (and excellent art by Miranda Meeks) - again this is another opportunity to filter out Velo and find Invoke. For acceleration - treasures can be made by seize the spoils and magma opus enabling a turn 4 invoke (which is pretty potent). Opus also provides an excellent target for the 9power velo made on the back of invoke as well as an excellent exile option for draconic intervention. treasures also support goldspan, all of which support actually casting velo or opus. Theres room to explore with this deck. Targeted removal such as rip apart is effective with mtga meta arising from kamigawa being heavier with artefacts and enchantments, but things like fateful absence could have a home. Similarly Borrowed time could find a home - wide removal that can also be resurrected with invoke seems effective. Jack-o'-lantern was at home in the deck prototype, being able to fix colours for the 4wpip of invoke, tech for grave-hate and digs at a low cost (as well as being an invoke target, just in case). Perhaps worth considering is the red invoke - however being able to flex 4w to 4r pip could be tricky, but the ceiling is for combo is higher, just a lot harder. Learn might be a fine inclusion as well, utilising side board for fixes and flexibility, but again another source of looting. Not much thought about the lands - running as many dual colours as possible for obvious reasons - ensuring that the 2r pips can be cast without excluding 4w casts. Eiganjo is a favourite of mine - ability type, instant removal, hitting most crewed and manning lands. Lands weighted towards plains for consistency in casting invoke justice on 5. Lastly, considered running this as Jeskai - opens more looting and treasure options. Makes casting invoke a little harder, but against control decks, having access to spell pierce etc. could be a boon. Also opens the door to more value targets for invoke and velo to find.

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Casual

94% Competitive

Date added 2 years
Last updated 2 years
Splash colors U
Legality

This deck is Standard legal.

Rarity (main - side)

11 - 0 Mythic Rares

23 - 0 Rares

5 - 0 Uncommons

11 - 0 Commons

Cards 60
Avg. CMC 3.78
Tokens Blood, Dragon Illusion */* R, Elemental 4/4 UR, Spirit 1/1 C, Treasure
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