No one plays removal in your meta? What is that like?
July 7, 2019 6:28 a.m.
austintayshus Weird, especially since I used to play in another group where it's safe to assume that everyone has a removal card in hand at all times, but it means that you can play your commander early and not worry so it's more fun in my opinion especially for commanders that can accumulate value by being on board like Kykar, since nearly every deck is really explosive.
July 7, 2019 3:16 p.m.
Seems like too many creatures and not enough Bonus Round for a storm deck :)
July 10, 2019 4:59 a.m.
Skullclamp draws cards hard in token decks, especially ones as stormy as this.
I would think that 2-drop mana rocks would be better than their 3-drop counterparts, like commander's sphere, if only because it ramps on curve correctly to Kykar for a turn 3 cast. Signets in particular are good for their mana filtering as well. You have a fair number of 0 cost artifacts, Mox Amber would fit nicely in that list.
I'm not sure I get what Dracogenius Niv-Miz brings to the table. I think an X-spell like Jaya's Immolating Inferno , Expansion / Explosion , or Sphinx's Revelation is more bang for the buck. If those aren't your style, Ephara, God of the Polis is a greatly undervalued draw engine, especially if you like doing things on other people's turns.
+1 for playing in a dreamy meta, and going heavy on haymakers in this build :)