MTG Combo: Isochron Scepter + Pull from Eternity

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yarik12 on How to lose friends: Modern edition

8 years ago

Sorry for the late response. The reason this deck does not delve is because it puts us at a risk of milling our selves accidentally. Since it gets to a point where we are drawing 7 cards a turn making it so that may accidentally mill ourselves out if we we are missing 15 cards when using Temporal Trespass. Additionally it exiles itself and we prefer if we could cycle our turn cards. Part the Waterveil is the only exception as it is one of our win conditions. Then the Ugin's Nexus only works if we have a way to bring it back and that is only with Isochron Scepter + Pull from Eternity and Academy Ruins, then we need to have a sac outlet and enough mana every turn to go through that combo do something else.