Fault Riders

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fault Riders

Creature — Human Soldier

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.

MtG-Crash on

3 years ago

Expedition Map

Crop Rotation

I feel like we are wasting slots by putting a lot of eggs into it. If we keep hitting landdrops we gonna have artifacts to sacrifice either way. So I feel like it could be the right way to make sure to have as many recursive ways or loops in the deck as possible to keep that engine running, instead of one shot effects.

After Scaretiller, Druid and Cheetah, the next idea that I found is something like Myr Landshaper + Groundskeeper + a sacc outlet for lands, like Akki Avalanchers or Fault Riders, even though that is very convoluted :D But it actually keeps the entire deck running :D And two out of the 3 two-card combinations of the whole combination still does some work. If you only sacc lands to return and play them, its fine. If you only sacc artifact lands for a while its probably fine too :D

eyes2sky on

6 years ago

Land sacrifice for a positive gain like: Raze, Fault Riders, Rogue Elephant, Falling Timber and Orcish Lumberjack

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