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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Fault Riders
Creature — Human Soldier
Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate this ability only once each turn.
MtG-Crash on
3 years ago
I feel like we are wasting slots by putting a lot of eggs into it. If we keep hitting landdrops we gonna have artifacts to sacrifice either way. So I feel like it could be the right way to make sure to have as many recursive ways or loops in the deck as possible to keep that engine running, instead of one shot effects.
After Scaretiller, Druid and Cheetah, the next idea that I found is something like Myr Landshaper + Groundskeeper + a sacc outlet for lands, like Akki Avalanchers or Fault Riders, even though that is very convoluted :D But it actually keeps the entire deck running :D And two out of the 3 two-card combinations of the whole combination still does some work. If you only sacc lands to return and play them, its fine. If you only sacc artifact lands for a while its probably fine too :D
eyes2sky on
6 years ago
Land sacrifice for a positive gain like: Raze, Fault Riders, Rogue Elephant, Falling Timber and Orcish Lumberjack
Have (1) | reikitavi |
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