Enchantment Removal in white?

Standard forum

Posted on Sept. 28, 2013, 4:37 p.m. by pingpongball120

What do you all think is the best enchantment removal in a mono-white deck? There's Sundering Growth , Ray of Dissolution , Wear&Tear , and Keening Apparition that I'm seeing, anything else? And if so, which do you all think is the best?

Slycne says... #2

Wear / Tear , it's cheap and instant - everything you want. You don't need additional effects usually, you want to be able to get rid of the pesky enchantment, maybe even blowing them out at instant speed, and still be able to play more guys out.

September 28, 2013 5:17 p.m.

LiquidKid says... #3

September 28, 2013 5:40 p.m.

LiquidKid says... #4

My bad, didn't realize this was standard...you can go to www.magiccards.info and go to advanced search and optimize your search to find exactly what cards you're looking for.

September 28, 2013 5:42 p.m.

Froggy7521 says... #5

Wear / Tear is hands down the best for what you need it to do. If you run tokens Sundering Growth would be a better option. It pains me to see that Disenchant is a largely unheard of card now.

September 28, 2013 5:49 p.m.

Blakkhand says... #6

If your deck is weenie style mono white, Keening Apparition is by far the best since it contributes to your clock as well as removing enchantments.

September 28, 2013 6:12 p.m.

Dallie says... #7

If you post your decklist, it'll be much easier to give a suggestion for best card.

As noted earlier by Blakkhand, Keening Apparition is best for a white-weenie style.

Froggy7521 mentions Sundering Growth for token orientated decks, and Wear / Tear which is cheaper but can't target artifacts.

September 28, 2013 9:13 p.m.

flyinginovals says... #8

There is no such thing as "the best enchantment removal." All is subject to the play style of the deck. Yes, the Tear half of Wear / Tear is the most efficient and versatile removal in standard right now (it's Demystify with a bonus tacked on if you have red sources). However, Keening Apparition does double duty as a creature if your deck wants bears, and Sundering Growth is a beautiful piece of work if you have something to populate with it. Ray of Dissolution is much more of a limited card, but could potentially have a niche use in a deck that really cares about lifegain (with Archangel of Thune , maybe?). The point is, there is no objective "best" functional card when you consider the context in which it is used.

And I, for one, feel no pains about Disenchant being forgotten. The card has been shifted to green (read: Naturalize ) for a reason. White, on the color pie, is tertiary in artifact removal: it is not supposed to have cheap, versatile, instant-speed options available to it the way that Green (primary) and Red (secondary) do. Much better, for white, to keep enchantment and artifact removal separately costed.

September 28, 2013 9:24 p.m.

Here's the deck guys http://tappedout.net/mtg-decks/mono-white-standard-21-09-13-1/

September 28, 2013 9:46 p.m.

flyinginovals says... #10

I recommend Keening Apparition . Wear / Tear is definitely a viable sideboard card, but the Apparition advances your board state if you aren't currently using it as removal. It's even a mainboard possibility, what with the number of enchantments entering the format.

September 29, 2013 12:21 a.m.

flyinginovals says... #11

I want to emphasize that it might be a mainboard possibility. The gods are indestructible, so you can't target them. It's the Enchantment Artifacts and Bestow Creatures that you might be wanting to target with main board Apparitions.

September 29, 2013 12:27 a.m.

Froggy7521 says... #12

In my taste, I'd say get some red/white dual lands and go with Wear / Tear , but Sundering Growth is a solid choice when you run 8 token generators like that. I'm not saying the Keening Apparition is a bad choice, but it's frankly under powered compared to the other creatures you're dropping.

September 29, 2013 2:01 a.m.

flyinginovals says... #13

I respectfully disagree with Froggy (on the Sundering Growth front). You have eight token generators, sure, but I wouldn't be all that excited about populating a 1/1 soldier or a 2/1 cleric, and when Ajani goes ultimate populating is not your first concern.

I do agree that adding a bit of red to make wear/tear even more powerful is enticing. Never underestimate the power of a spell attached to a creature, though.

September 29, 2013 12:56 p.m.

This discussion has been closed