UB: Warhammer 40K
Posted on May 13, 2022, 11:54 a.m. by Coward_Token
Previews: July 26
Release date: August 12
My comments Show
Temur Tyranids? I would have pegged them down as quite Golgari, they're all about growth by any means necessary. Plus some blue I guess because of their fundamental reliance on psychic Synapse creatures.
Surprised there's no Ork deck, they seem way more iconic than Necrons. (I'll admit I'm not familiar with the updated Necron fluff.)
Abaddon: I've spent too much time on /tg/ to take this armless loser seriously, new plot or not. And was "Astartes" really necessary? Space Marines are Humans, even if they're roided up with extra organs. Anyway, Failbaddon has some mechanical similarities with Neheb, the Eternal, although Aba-Dabba-Doo needs to be more stingy with spending mana to deal damage. Evasive creatures and upkeep-based burn permanents like Sanctum of Stone Fangs might be the ticket.
Nids might be a lot more blue than they generally seem. One of their major things as they've been developed is the cults that slowly mind control larger and larger groups of people. For the other colors I think green is a must for them too. I really think of them more as Simic and you could splash in anything other than white from there. I could see the argument for Golgari though too.
Also whos ready for entire decks of curved foils? lmao
May 13, 2022 12:55 p.m.
At least Orks get their own secret lair drop.
If the rest of the GW collabs are okay to discuss here, I have a growing wishlist for the Blood Bowl secret lair drop:
- All cards are silver bordered.
- Jim and Bob have Commentary Team, like Friends Forever from the Stranger Things lair.
- A creature with Secret Weapon or an equipment (Chainsaw) or Vehicle (DEATHROLLER) that replicates the effect. If the creature leaves the battlefield, it's exiled and can't leave exile for the rest of the game. Or the Command Zone if it's your commander. I guess they could make Hack Enslash a card.
- A "roll a die and see what happens spell" like Goblin Tutor called Kick-Off Event.
May 13, 2022 1:12 p.m.
I kind of feel like if you're gonna lump the Imperium into one deck it should be 5-color. Color identity for be all over the map for the Astartes alone. I mean Ultramarines I could see as Azorius, but Blood Angels... Boros. Space Wolves might be Jund.
I think Tyranids feel more Sultai to me.
I get the choices they made, but I do wish they had focused the decks on more specific sub-groups more.
May 13, 2022 6:07 p.m.
For the people like me who don't know about Warhammer 40K, what are your expectations for this product? What would be any major themes or strategies that could appear?
Since I don't know the story or flavor, I figure I'd at least check out the mechanics.
May 13, 2022 6:56 p.m.
legendofa I would recommend watching a video like this one to get a general rundown on things: https://youtu.be/xCGKPRiJp84
It’s kind of a lot.
May 13, 2022 7:07 p.m.
FormOverFunction I'll check that out later today. Thanks!
May 13, 2022 7:15 p.m.
FormOverFunction oh yes, that's a really good video for an introduction to 40k factions! I was thinking I'd do a short summary of the presented factions but better for curious folks to just watch that. It'll give a more complete picture of things. The imperium of man required almost an hour to themselves xD
May 13, 2022 8:48 p.m.
legendofa Warhammer 40K lore is very, very deep and honestly pretty cool I think. It is very, very different than MtG lore.
First off, everyone is awful. There are no good guys. The Imperium of Man is the overarching human faction (although there are uncountable sub-factions) is basically a giant parody of fascism and religion. They regularly will wipe out all life on a planet if they suspect that a few people might be possessed by demons. Speaking of demons, one of the other major factions is the forces of Chaos who essentially all demon-worshipers or demons. The Tyranids want to eat all organic matter in the galaxy. The closest thing to 'good' would probably be the Tau, who almost certainly use mind-control of some kind on their own populace.
Secondly, its incredibly violent. Space Marines use chain-swords (basically chainsaws) to hack through their enemies. The tagline for Warhammer 40K is "In the Grim Darkness of the far future, there is only war." and they mean it!. Magic doesn't have anything remotely close to the level of violence in 40K. I think this is a legitimate line of criticism for the project as a whole. I would not want to start a 7-year old on 40K.
Thirdly, Warhammer 40K is science fantasy. There's basically magic, both in the sense that advanced technology you don't understand is basically magic and in the form of actual magic powered by the Warp or other sources. There is a lot of melee combat (depending on the faction), but also lots and lots of guns and power armor and tanks. It should feel very different from Magic's lore. This is another area I feel there is some legitimate criticism (that also could apply to Kamigawa: Neon Dynasty and Streets of New Capenna) in that there is a pretty major disconnect between the image of a group of knights on horseback and a squad of terminator space marines with heavy storm bolters (think having a minigun for a hand).
Finally, everything in 40K is over the top. The lore wants you to look at the crazy, ultra-violent and grim-dark galaxy and have fun with it. Battles are huge, world shattering events (sometimes literally). Space ships are often 10km long. There are giant mecha called Titans that tower over the battlefield and destroy cities. And some of the cities have a billion people in them! This is one of my favorite parts about 40K. It has fun with itself. Its not some dour, semi-realistic possible future. There is a lot of satire and outright ridiculousness in the humor.
I'm not even a 40K player, but the lore is so amazing that I eat it up. If that's your jam, have fun with it! If not, I'd avoid it. I hope this helps.
May 13, 2022 10:23 p.m.
Abaques That sounds ridiculous and completely stupid levels of grimdark and I love it. Sounds like it takes a while to really get into, so I'll save a deep dive for another time, but I'll definitely check out at least the surface levels.
May 14, 2022 12:08 a.m.
I'm disappointed that, because of the Astartes creature type, any reprints in the future are unlikely. Right on the heels of the first non-branded reprint of crossover cards (Stranger Things), it's just unfortunate.
May 14, 2022 8:16 a.m.
SteelSentry I agree. If you want any of the unique cards in these decks you'll need to buy the decks because they will never be reprinted in any meaningful way. If any of the cards are really good they will skyrocket in price. Honestly I kind of wish they just made the whole set silver bordered and just had it is almost a standalone type of game.
Personally I'm debating getting all four decks and just sleeving them up as a ready to play battlebox. I really hope the decks are well balanced between themselves.
May 14, 2022 12:11 p.m.
I suspect the Necrons will have a very strong Phyrexian feel to them.
I think the Imperium will make a solid line between big and tanky with support. I think we will see the most utility out of vehicles and equipment here. It'll probably have a very Boros feel to it's play style.
Orks likely will feel like Goblins, in that going wide with a bunch of small creatures is how you win the game. When you play Orks, if you don't win in the first round, you won't win in the second. I wonder if WOTC is going to fuck the Orks up in their subtype? It would be easy to use the Orc subtype, but Saproling is far, faaaaar closer to what they ACTUALLY are.
We best see a decent blend of Saproling Barbarians and Saproling Wizards.
May 16, 2022 1:18 a.m. Edited.
Between D&D and Warhammer 40k, if they do WoW and / or TES I'll die a very happy Timmy. If I had to choose between the two, I'd say WoW is a better Commander set with TES a better block set.