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Posted on Aug. 9, 2014, 7:33 a.m. by TheRedDude

Heres how it works: whoever comments posts a card idea to the specifications of the comment above them. I'll start.

The next card must be an 8/8 common creature for 1G

whoever posts next gets to choose the specifications for the next guy.

ifired says... #1

Grixis Ascendancy

Enchantment

Discard a card: Target creature in your graveyard gains Unearth until the end of this turn where X is equal to it's converted manacost. Activate this ability only once per turn during your turn.

Make a legendary dwarf with a 'digging' mechanic

March 17, 2015 6:14 p.m.

zephramtripp says... #2

Horbald, Dwarf Miner

Legendary Creature - Dwarf Warrior

Other Dwarf creatures you control have Dig 3. (When this creature enters the battlefield, exile the top 3 cards of your library. You may cast those cards until end of turn.)

3/3

Next make a creature to counter the Ugin planeswalker.

March 17, 2015 6:35 p.m.

quesobueno123 says... #3

Jimeny, Ultra Jazzum

Legendary Jazzum

Hexproof, Indestructable

When Jimeny enters the battlefield exile all ugin cards on the battlefield. As long as Jimeny is on the battlefield ugin cards cannot be cast.

0/1

Next Make a modern burn playable.

March 17, 2015 6:39 p.m.

zephramtripp says... #4

Fire Of War

Instant

~ deals 2 damage to target creature or player.

If an opponent lost life this turn, ~ deals 5 damage to target creature or player instead.

Now make an enchantment land.

March 17, 2015 6:55 p.m.

Penthoplayer says... #5

Karametra's Perfection

Legendary Enchantment Land

Enters the battlefield tapped.

: Add to your mana pool.

Enchantment creatures you control get +X/+X, where X is half the number of enchantments you control, rounded down.

Continue the land cycle?

March 17, 2015 10:02 p.m.

Gattison says... #6

Impetuous Shrine

Enchantment Land (Common)

Enters the battlefield tapped.

: add to your mana pool.

If ~ is untapped, whenever you attack with a creature with haste on the same turn it entered play, add to your mana pool.

Next card should continue the land cycle, or finish the land cycle and pose a new challenge. (bonus round!!! lol)

March 18, 2015 2:19 a.m.

Death_The_Kid says... #7

Glistening Bog

Enchantment Land (common)

Enters the battlefield tapped

: add

: Each player must sacrifice a creature. Activate this ability only during your turn during your main phases.

March 18, 2015 2:37 a.m.

Death_The_Kid says... #8

Make the Blue land for the cycle.

March 18, 2015 2:38 a.m.

Maltanis says... #9

Glistening Lake

Enchantment Land (common)

~ enters the battlefield tapped.

: add

: Draw a card for each enchantment you control. If you control 4 or more enchantments, draw only 3 cards.

Finish it off and design the white enchantment land!

March 18, 2015 10:05 a.m.

Penthoplayer says... #10

Seraph's Haven

Legendary Enchantment Land (Rare)

: Add to your mana pool

Constellation- Whenever Seraph's Haven or another enchantment enters the battlefield under your control, you gain 1 life and put a 1/1 white Soldier creature token onto the battlefield under your control.

Next, a Green and White enchantment that slows opponents.

March 18, 2015 12:04 p.m.

Jeyrrick says... #11

Creeping Whipgrass -

Enchantment

When Creeping Whipgrass enters the battlefield, for each opponent, exile up to one land that player controls.

Whenever a land enters the battlefield under an opponent's control, you may return a land exiled with Creeping Whipgrass that opponent owns to the battlefield under their control. If you do, exile target land that opponent controls.

"The Order has claimed this temple."

March 18, 2015 2:13 p.m.

Jeyrrick says... #12

Next, create a black Cleric lord that "converts" white Clerics.

March 18, 2015 2:14 p.m.

jandrobard says... #13

Welcomer of the blessed

Creature: eidolon cleric

Creatures you control with +1/+1 are black.

~ enters with X charge counters. Whenever another cleric Enters the battlefield, remove a charge counter from ~ and put a +1/+1 counter on that cleric.

2/3

Next make a fair fireball variant with delve.

March 18, 2015 9:45 p.m.

zephramtripp says... #14

Fire from Below

Sorcery

Delve

Fire from Below deals X damage divided as you choose among any number of target creatures or players. Damage dealt this way may not be redirected to planeswalkers.

Next make a flyer that has reach, but justify the reach.

March 18, 2015 11:27 p.m.

Penthoplayer says... #15

Jumping Spider

Creature - Spider (Common)

Reach

: Jumping Spider gains flying until end of turn.

3/5

Next, a new Eldrazi.

March 18, 2015 11:45 p.m.

Gattison says... #16

Aven Wishwing

Creature - Bird Monk (uncommon)

Flying, Reach, Prowess

Whenever you cast a non-creature spell, you may have Aven Wishwing lose flying and gain +0/+1, or lose reach and gain +1/+0 until end of turn.

Next, make a 1-cost, 1/1, mythic rare, non-legendary card with only one ability/keyword.

March 18, 2015 11:47 p.m.

zephramtripp says... #17

Aeons Rat

Creature - Eldrazi Rat - Mythic

Annihilator 6

1/1

March 18, 2015 11:50 p.m.

zephramtripp says... #18

That covers both requests. Next make a Merfolk with a "swimming" mechanic.

March 18, 2015 11:50 p.m.

Gattison says... #19

Psiatholon-Runner

Swimming 2 (When this creature dies, instead of putting it in your graveyard, you may instead remove the top two cards of your library without revealing them, and place this card on top of your library. Return the removed cards to the top of your library in their original order.)

3/2

March 19, 2015 12:03 a.m.

Gattison says... #20

Now, create a card for Goblin Rabblemaster's and Goblin Matron's illegitimate love-child.

March 19, 2015 12:06 a.m.

SiegeRhiNOOO says... #21

XinShi Spirit Shinto - 3WW

Planeswalker - XinShi

+2: Put two white spirit token creatures into the battlefield under your control.

+1: You gain 1 life for each spirit creature you control

-5: Put an X/X white spirit token creature with flying into the battlefield. This creature has "this creature's power and toughness is equal to the number of loyalty counters on XinShi, Spirit Shinto".

Starting loyalty - 7

I have no idea what I'm doing.

Hmmmmm.. Next, a creature with land hate!

March 19, 2015 12:09 a.m.

SiegeRhiNOOO says... #22

Xin Shi, Spirit Shinto - 3WW

Planeswalker - Xin Shi

+2: Put a 2 1/1 white spirit token into the battlefield under your control.

+1: You gain life equal to the number of spirit creatures you control.

-6: Put X 1/1 white spirit creature tokens into the battlefield under your control. Where X is your life total divided by 2, rounded up.

Stating loyalty: 7

Next? A creature with land hate!

March 19, 2015 12:16 a.m.

SiegeRhiNOOO says... #23

Oh wait shit. Didn't see that there are 29+ pages already, what I saw was the last comment on page 1 Hahahaha my bad

March 19, 2015 12:18 a.m.

SiegeRhiNOOO says... #24

Matron Rabblemaster 1R

Creature - Goblin (0/1 P/T)

Matron Rabblemaster has +2/+2 and haste as long as you control a creature named Goblin Matron.

Matron Rabblemaster has +2/+2 and first strike as long as you control a creature named Goblin Rabblemaster.

There. Hahaha. A creature with land hate for next card?

March 19, 2015 12:23 a.m.

Gattison says... #25

lol. ...I wondered why you would think goblins give birth to white-mana planeswalkers. haha

Withering Elf

Creature - Elf Shaman

: Tap target land, and untap another target land.

1/1

Next, create a land with creature-hate, lol.

March 19, 2015 12:31 a.m.

Maltanis says... #26

Frozen Lake (uncommon)

Land

~ enters the battlefield tapped

: Add or to your mana pool.

, : Tap target creature. It remains tapped for as long as ~ is untapped.

"Put one foot wrong, and the lake will swallow you whole"

Next design a new Relentless Rats // Shadowborn Apostle type card that ISN'T black.

March 19, 2015 5:14 a.m.

SiegeRhiNOOO says... #27

Gattison yeah I got confused too hahaha

March 19, 2015 8:14 a.m.

zephramtripp says... #28

Regular Human

Creature - Human

You may have any number of creatures named Regular Human in your deck.

Whenever a creature with the same name as Regular Human enters the battlefield, put a +1/+1 counter on this creature.

1/1

March 19, 2015 1:53 p.m.

zephramtripp says... #29

Now make a land synergizes with manifest, but not morph or mega morph.

March 19, 2015 1:55 p.m.

Jeyrrick says... #30

Ugin's Sanctuary

Land

Tap: Add one mana of any color to your mana pool. Spend this mana only to cast a card with the word "manifest" in its rules text.

Whenever a creature enters the battlefield from your library or graveyard face-down, put a +1/+1 counter on it.

March 19, 2015 2:02 p.m.

Jeyrrick says... #31

Make a new Ugin planeswalker, one ready for battle against Nicol Bolas.

March 19, 2015 2:02 p.m.

SiegeRhiNOOO says... #32

Ugin, Nemesis of Bolas 10

Planeswalker - Ugin

+3: Ugin deals 4 damage to target creature and you gain 4 life.

-X: You gain X life and draw Y cards. Where Y is X divided by 2, rounded down.

-15: Exile any number of permanents with a word "Bolas" or with a color of black, red, or blue. For each permanent exiled this way, you may put a permanent from your hand into the battlefield under your control.

Starting loyalty - 7

Is this broken or not? Hmmm..


Next, an instant spell with CMC 10.

March 19, 2015 9:17 p.m.

Penthoplayer says... #33

Aetherial Rend

Instant (Uncommon)

Counter target spell. Add X mana in any combination of colors to your mana pool, draw X cards, and gain X life, where X is the card's converted mana cost.

Now, time for a new cycle of shard instants. Let's go Naya next.

March 20, 2015 12:26 a.m.

zephramtripp says... #34

Call of the Beasts

Instant (Uncommon)

Put a 1/1 white Bird creature token with flying, a 3/3 green Beast creature token, and a 5/5 red Ogre creature token with trample onto the battlefield. They gain indestructible until end of turn.

March 20, 2015 10:45 p.m.

zephramtripp says... #35

Now make the Esper one of this cycle.

March 20, 2015 10:45 p.m.

Aadreous, Trader for the verse 2RWU planewalker - Aadreous

-1: Switch control of target nonland permanent you own and control with target nonland nonplaneswalker permanent you don't own or control. Then put a loyalty counter on Aadreous, the tradesman for each permanent whose controller is not it's owner.

-2: return target permanent you control and target permanent you don't control to their owners hands.

-5: You get an emblem with "At the end of each step, if you do not control an artifact named Nearly-Useless Widget, put a colorless artifact token named Nearly-Useless Widget onto the battlefield under you control with "If this token would be counted towards the triggering of a conditional effect or would be counted in the resolution of an effect, don't count it instead." and "This token may not be sacrificed as part of a cost."

6

"If this token would be counted towards the triggering of a conditional effect or would be counted in the resolution of an effect, don't count it instead." means it doesn't count towards Hellkite Tyrant (triggering), nor Blinkmoth Urn (resolving)

I want a card which when cast, loses the game.

March 21, 2015 9:52 p.m.

oops I oopsed. I didn't see the next 30 pages button. I'm a moron.

Muddle with water 1WBU

instant

target player reveals his or her hand and discards a basic land card from it. Until end of turn, all nonbasic lands that player controls are islands and all creatures you control with power 5 or less gain islandwalk. If it's not your turn, each opponent loses life equal to the total number of islands in play and you gain that much life.

Still want a card that when cast, loses the game

March 21, 2015 10:02 p.m.

zephramtripp says... #38

The Final Glory

Instant

Draw every card in your library. Until end of turn, you may cast any number of cards with converted mana cost X or less without paying their mana cost, where X is the amount of life you've lost this turn. On the next end step, you lose the game.

March 21, 2015 10:57 p.m.

Penthoplayer says... #39

I guess I'll finish the cycle.

Rouse the Brood

Instant (Uncommon)

Put 30 1/1 Red Dragon Hatchling tokens onto the battlefield under your control.

Now we need Planeswalkers of the Elder Dragons.

March 22, 2015 10:13 p.m.

superwill123 says... #40

Seer of the parallel futures 2UG

Creature - Human Wizard

Defender, Hexproof

XU: All players Scry X.XXU: Scry X.

Whenever A creature you control blocks, Scry 1.

0/1

Next Challenge: Make an artifact creature that makes other artifacts become non-artifact creatures!FT

June 10, 2015 8:55 a.m.

gruulmaster says... #41

Sagen of the Rust 10

Artifact Creature - Construct Wizard

As Sagen of the Rust enters the battlefield, Destroy all artifacts other then Sagen of the Rust.

Whenever an artifact enters the battlefield, it becomes a non-artifact creature with power and toughness equal to its mana cost. They loss all abilities.

At the beginning of every upkeep, Destroy target creature.

8/8

Create a five-color god that would go in Theros.

June 12, 2015 5:03 p.m.

Zyronus, God of Crossroads 1wubrg

enchantment creature - god

Indestructible

As long as combined devotion to each color is less than 15, Zyronus is not a creature.

wubrg: Search a library for a legendary creature and put it on the battlefield under your control. That library's owner shuffles it.

5/5

Make a new three color planeswalker for an unused wedge or shard. You may use a legendary as a base, but not another planeswalker (I.E. No Jaces).

June 12, 2015 8:58 p.m.

gruulmaster says... #43

Ghave, Spores Beginning 4BGW

Planeswalker - Ghave

+2 Put a spore counter on every creature you control. It it has three or more spore counters, remove them and put a 1/1 saproling every there counters removed.

-3 Sacrifice any number of saprolings, put a loyalty counter on Ghave, Spores Beginning equal to the number of sacrificed creatures.

-20 Remove all spore counters from creatures you control, put X 10/10 Fungus Titan tokens onto the battlefield, where X is the number of tokens removed. Whenever a Fungus Titan is damaged, put that many 1/1 saprolings into play.

Idk if i worded that correctly but yeah.

Create a creature that puts tokens onto an oppponent's battlefield to your advantage.

June 12, 2015 9:27 p.m.

Mjollnir15 says... #44

Harold, Father of the Wild - 2RG

Legendary Creature - Human Werewolf

Haste

RG, T: Transform all humans you control.

At the beginning of each upkeep, if no spells were cast last turn, transform Harold, Father of the Wild.

3/3

--------------- FLIP SIDE ---------------

Primordial Beast

Legendary Creature - Werewolf

Trample, Haste

Other wolf and werewolf creatures you control get +1/+1 and have trample and haste.

Non-human werewolf creatures you control can't transform.

7/7

June 12, 2015 9:59 p.m.

Mjollnir15 says... #45

Oops... I messed that up haha

June 12, 2015 9:59 p.m.

mbooma says... #46

Curse of the Tied Fates - BB2

Enchantment - Aura Curse

Enchant Player

At the beginning of enchanted players upkeep, that player puts a 2/2 black zombie token into the battle field with "When this creature dies its controller sacrifices a non-token creature".

June 24, 2015 10:20 a.m.

mbooma says... #47

Sorry you said creature...

Acidic Thrull 2BG

Creature - Thrull

Infect

At the start of your upkeep, give an opponent a 1/1 grab black thrull with "when this creature dies its controller gains 1 poison counter."

3/3

June 24, 2015 10:25 a.m.

BooJr2001 says... #48

I'm gonna start this again

Make a creature that is creature type Mutant Eye Wall

July 12, 2015 3:56 p.m.

This discussion has been closed