R/W Aggro Consulate Dreadnought / Turn 3 Win
Standard*
SCORE: 26 | 29 COMMENTS | 10402 VIEWS | IN 21 FOLDERS
Amonkhet Changes —July 12, 2017
Remove 2x Lupine Prototype & 1x Ride Down to add 3x Fling. Considering where to put Depala & Caravan
Neat. I'm not really a vehicles guy, but this deck ran pretty well. I personally think 20 lands is a little too low. I'd probably bump up to 21 or 22. Still, fun to play and nice concept.
February 14, 2017 9:29 a.m.
Thanks for the suggestions. I thought about Scrapheap Scrounger and still think you may be right about having it over Speedway Fanatic. Only once has the haste been a big deal. After reviewing Craig Wescoe's Dogs in Boats, I think Lupine Prototype may be a much better alternative. Maybe go 2x Lupine Prototype and 1x Thraben Inspector. I am not a fan of the Stitcher's Graft for this as I am paying 3 mana for +3/+3 which is not the value I am looking for.
I'm glad you like the deck. Not really a vehicle guy myself, but I wanted to build an aggro deck with the most bang-for-the-buck, and I think this is it. I have played with the idea of 21 or 22 lands, but it seems far less consistent than 20 lands. I have tried it and I get mana flooded more often with 21 lands than I get mana screwed with 20 lands. Thanks for the suggestion.
February 14, 2017 5:55 p.m.
oshen,
Yeah, a deck probably needs some critical mass of 3-power Creatures for Graft to be worthwhile.
Good luck (and good skill!) with the deck!
February 14, 2017 6:13 p.m.
Kurremkarmerruk says... #6
I like this idea. Note that Inspiring Vantage is no good Turn 1 because it will come in tapped if you have no other lands, and you won't be able to play Consulate Dreadnought.
April 10, 2017 8:04 a.m.
Kurremkarmerruk,
That's not how Inspiring Vantage works. Zero other lands = "two or fewer other lands", lol.
April 10, 2017 8:33 a.m.
You have to crew vehicles before you go to combat, so the toolcrafts don't work for crewing the dreadnaught.
April 24, 2017 7:08 p.m.
Maxjo,
You're incorrect. Toolcraft Exemplars trigger at the Beginning of Combat. You simply Crew during the Beginning of Combat Step (i.e. before the Declare Attackers Step).
April 24, 2017 7:19 p.m. Edited.
clayperce is correct. See the archived comments for this same conversation I had a while back. There is a beginning of combat before declare attackers in which you can activate abilities and cast instant speed spells.
April 25, 2017 8:56 a.m.
How do you feel about Combat Celebrant or Harsh Mentor for the deck?
April 25, 2017 9:01 a.m.
I had a lot of fun with a similar deck, Little People - Big Vehicles and don't really know why I moved away from it. I may very well re-visit that deck and see if I can't find space for Combat Celebrant and Harsh Mentor, which both fit into the theme really well.
clayperce says... #1
oshen,
Have you looked at Scrapheap Scrounger? I'm wondering if its ability to Crew 3 might be better in enough cases vs. the Haste effect from Speedway Fanatic.
Also, have you tried Stitcher's Graft, maybe as a one-of or two-of? I've been playing Craig Wescoe's Dogs in Boats and I'm always happy to see the card.
Draw well!
February 14, 2017 9:13 a.m.