Liquimetal LandDestruction
Modern*
SCORE: 6 | 35 COMMENTS | 3237 VIEWS | IN 1 FOLDER
March 19, 2012
Playtested against a friend's W/G Hexproof deck, and it was like target practice. He gave up 3 out of 3 games with one plains on the board, no forests and a hand full of green Hexproof creatures. It... was... beautiful..!
Have the whole deck complete now IRL \o/ So next FNM I'm going to annoy the shit out of some people!
love the deck just thought about abusing liquidmetal coating last night, though i think you should take out the evolving wilds and ghost quarters to insure you can cast that first turn llanowar or faithless looting
March 15, 2012 10:02 a.m.
Hey, thanks for the comments. I agree on the Devil's Play , it's a much more secure cast, and it should only be a finisher anyway.
As for the lands, I'm running Evolving Wilds cause I don't have the dual lands unfortunately, but yeah I could cut them. In fact, I should cut them. Ghost Quarter is in there against Kessig Wolf Run , Gavony Township and stuff, so I don't want to cut those.
A friend donated me a bunch of the commons that I still needed today, so I'm almost done building it. Next FNM I'll play this, while I build a Turbo Fog. Fun annoying decks. ;)
fantasylogic says... #1
I really like this deck, good idea.
Also, Devil's Play
> Red Sun's Zenith
. Mill and counters don't stop it. And chances are you're not going to cast Red Sun's Zenith
more than twice.
March 15, 2012 9:49 a.m.