Etherium Perfected ~ Grixis Improvise

Standard Fugl

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Top 8 Game Day + Update + Sideboard Guide —Feb. 12, 2017

Changes to the deck. More reactive now. Also sideboard guide in description.

irishmoosetard says... #1

Can you share your sideboard strategies with Walking Balista and Tezzeret's Touch? When and what for? What are you taking out for them? THANKS!@

February 9, 2017 2:01 a.m.

Fugl says... #2

I played yesterday at my local gaming store, and went 1-1-1. Didn't get to play versus Saheeli Rai combo, which the Walking Ballista was there for. Tezzeret's Touch comes in generally in every game, since your opponent most likely will sideboard out creature removal, since pre board the only threat they have to deal with is Herald of Anguish. I'm still adjusting the sideboard, but it's hard atm when the meta hasn't settled. The sideboard right now is to deal with Saheeli Cat combo and mardu vehicles. I'm going to try playing Disallow or Negate in the sideboard the rest of the week, to better combat combo decks that seem to have made it's entrance. I'll do a sideboard guide in some time, but right now it's still under construction

February 9, 2017 2:45 a.m.

Chropos says... #3

So what used for mechanized first? Better put 3 or 4 tez's touch?What artifact do you often ultimate with emblem or encant with tez's touch?

February 9, 2017 10:49 p.m.

Smootvicious says... #4

Chropos I don't want to speak for Jeppe, but I use mechanized as kind of a sleeper win con. Absolutely no one will have enchantment hate in their mainboard and we can grind out long enough to make it a true win condition. The Tezz Touches are better in the sideboard because after game one, our opponent will sideboard out anything that deals with aggro because we are control game 1. Bringing them in game 2 and 3 switches our deck completely and lets us win much quicker than what they are prepared for.

Typically I like to Mechanized Production clues or any artifact with an ETB so that we can abuse it every turn. Prophetic Prism will give us card draw every turn, Deadlock Trap will give us more ways to tap down planeswalkers and creatures along with energy to do so. Lastly, you can target Etherium Cell because Tezzeret can speed up getting to 8 by making an additional one each turn.

February 10, 2017 12:35 a.m.

Fugl says... #5

I have nothing to add :) Perfect Smootvicious. I'm doing my third tournament today, so far the deck has gone 4-2-1 which is pretty good. Will update the sideboard again after this weekend. I'm considering taking this to the PPTQ next week. I will make a sideboard/strategy guide in the description this weekend :)

February 10, 2017 2:46 a.m.

Chropos says... #6

Well, thank you very much for explanation, so just for game 1 and we will change it on next game for tez's touch.By the way on the new update can we change deadlock since you have pacrification away and the cmc was 3

February 10, 2017 4:23 a.m.

Fugl says... #7

Deadlock trap helps with tapping down planeswalker which this deck has problems with (saheeli etc). There is for sure other possibilities, but this helps the tap down strategy and can help refill aether hubs as well.

February 10, 2017 4:55 a.m.

Chropos says... #8

Oh ic" because i think it's too late for cmc 3 and etb tapped.At the end can you share by when you will take yaheeni exp, vs bg or mardu vehicle?What cards that very good against some deck of incoming meta (aggro) like mardu vehicle,bg counter or delirulium, and rg energy?

February 10, 2017 6:38 a.m.

Fugl says... #9

Removal/board sweepers are king against aggro strategies. Im changing the sideboard a lot atm, but I would take out cards like merchanized productions and some rebukes/tezzeret/reversed engineers. Those cards are too slow

February 10, 2017 6:54 a.m.

Chropos says... #10

And how many tez's touch will you put in against aggro?Now i see release the gremlin on your sb, better yaheni exp or release grelmin to against mardu vrhicle or rg energy?

February 10, 2017 12:04 p.m.

Fugl says... #11

Chropos you put in all 4. Release the gremlins is for combo decks, which i see in my meta.

February 11, 2017 2:39 a.m.

Chropos says... #12

Have tried for similar and get bad result in gameday#1, maybe many missplay.What card that will be good against bg energy or bg delirium?I've tried to put some servo schematic and very poor, how about woodweaver puzzleknot? Can extend life recharge energy for deadlock and hub.How many herald will you bring usually in game 2 or 3?

February 11, 2017 9:55 a.m.