
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Union of the Third Path
Instant
Draw a card, then you gain life equal to the number of cards in your hand.





SteelSentry on Is the only problem with …
11 months ago
Incidental life gain is great; if life is a resource, it's giving you more resources. It depends on the format though. Standard right now is aggro heavy, so control decks can run things like Union of the Third Path because they're just buying time to turn the corner. In Commander, more life gives you the edge with effects that drain every opponent. Effects like Revitalize aren't always good, but if you're trying to run burn out of cards or in a UW/RW-based prowess deck it can help you win races against other creature decks. In all these cases, it's important to know why you're buying time and capitalizing on the time you buy with lifegain.
legendofa on Brother's War Spoilers
2 years ago
I'm going to be a little voice of dissent here, but I'm not impressed by this set yet. The art treatments and pre-Modern borders are fun, and the meld cards are interesting and dynamic, but I haven't yet seen that "wow!" card that pulls me in. There's a few things I'd like to mess around with (Mishra, Tamer of Mak Fawa Stax?), but nothing I can't live without.
's card advantage is increasing, but I don't see anything too new. Loran of the Third Path has the parallel draw, Union of the Third Path essentially cantrips, and I see some scry and "look at the top ? cards" effects. So white's card advantage in increasing in frequency, if not variety.
I personally like cards that change depending on what mana you paid for them, so Bladecoil Serpent and Clay Champion will be fun to try out.