Unholy Annex / Ritual Chamber

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Unholy Annex / Ritual Chamber

Enchantment — Room

(You may cast either half of this spell, unlocking the door to that room when it enters. This card has the abilities, colour and mana cost of that room. As a sorcery, you may pay the mana cost of a locked door to unlock it. The abilities, colour and mana cost of that door are added to this permanent. If this enchantment enters without being cast, both rooms will be locked. Copying this enchantment also copies the locked status of the rooms.)

Unholy Annex

At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.


Ritual Chamber

When you unlock this door, create a 6/6 black Demon creature token with flying.

Venum on Abaddon the Despoiler Group Slug Demons

4 months ago

I feel like Unholy Annex / Ritual Chamber is a must in any demon deck to an extra card every turn and its does another 2dmg (or more depending on your board)

Vivctius on Cats In Claws Out

9 months ago

What an amazing performance for the first time with the deck, 2-1-0 on the first local tornament putting it on 3rd from a poll of 8 players. Here is a more indepth analysis of the matches:

1st match (Gates): 2-1 by far the easiest match to go up against even when they sideboarded in Authority of the Consuls and dropped two of them, we still made quick work with our early swarm of cats.

2nd match (Golgari Aggro): 0-2 where to start, I didn't have all the sideboard finished for the deck but holly hell the Banishing Light is a swiss pocket knife for these match ups if you don't have the board wipes or the reanimates. My recomendation for these type of decks is for you to take a more defensive roll on the second and third match, your cats can wait and slowly grow larger, you need to control Unholy Annex / Ritual Chamber and the Archfiend of the Dross which are the biggest threats by far. Really learned a lot with this match up.

3rd match (Golgari Aggro): 2-1 I know it might come as a suprise but you really learn a lot just by one match up. When I was faced again with the same deck I knew what hands to keep, what to sideboard in, the deck really shined from both sides (aggro the first game/control on the other two). I cannot stress this enough Banishing Light is something you want sideboarded to deal with any threat that appears it's supper versatile.

I've done some changes to the sideboard and I'll keep you posted.