
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vintage | Legal |
Derelict Attic / Widow's Walk
Enchantment — Room
(You may cast either half of this spell, unlocking the door to that room when it enters. This card has the abilities, colour and mana cost of that room. As a sorcery, you may pay the mana cost of a locked door to unlock it. The abilities, colour and mana cost of that door are added to this permanent. If this enchantment enters without being cast, both rooms will be locked. Copying this enchantment also copies the locked status of the rooms.)
Derelict Attic
When you unlock this door, you draw two cards and you lose 2 life.
Widow's Walk
Whenever a creature you control attacks alone, it gets +1/+0 and gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)