Moldering Gym / Weight Room

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Moldering Gym / Weight Room

Enchantment — Room

(You may cast either half of this spell, unlocking the door to that room when it enters. This card has the abilities, colour and mana cost of that room. As a sorcery, you may pay the mana cost of a locked door to unlock it. The abilities, colour and mana cost of that door are added to this permanent. If this enchantment enters without being cast, both rooms will be locked. Copying this enchantment also copies the locked status of the rooms.)

Moldering Gym

When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.


Weight Room

When you unlock this door, manifest dread, then put three +1/+1 counters on that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up at any time for its mana cost if it's a creature card.)

Neotrup on How would Shifting Woodland interact …

5 months ago

A couple points of clarification:

If Shifting Woodland becomes a copy of a room, initially both sides will be locked, however it will remember which sides you unlock. So if you have it copy Moldering Gym / Weight Room and unlock the Gym to find a land, then next turn use the Delirium ability to copy Walk-In Closet / Forgotten Cellar you will be able to play lands from your graveyard, as you already unlocked the left room, even though it was a different room when you unlocked it.

709.5c "Left half unlocked" and "right half unlocked" are designations that a permanent on the battlefield can have. Together, they are called the unlocked designations. A particular half of a permanent is said to be "unlocked" if it has the appropriate unlocked designation. Otherwise, that half is said to be "locked."

Shifting Woodland does in fact keep the levels, but does not remember what they are. So if you make it a copy of Scavenger's Talent and level it up to level 2, it will have ability for the remainder of the turn, but lose it once it stops being a copy. If next turn you copy Druid Class you'll be able to play an additional land as it's already level 2. If you instead turn it into Warlock Class you will not be able to use it's level 2 ability as it is already level 2 so there's never a time it becomes level 2. You can still level it to level 3 in either case.

716.2b A level is a designation that any permanent can have. A Class retains its level even if it stops being a Class. Levels are not a copiable characteristic.

While the reminder text for Saga's says "after your draw step," it specifically adds the counter during your precombat main phase. This means after you draw for turn and see your new card, you can still activate Shifting Woodland to copy a saga and get the 1st counter to trigger that ability.

505.4. Second, if the active player controls one or more Saga enchantments and it's the active player's precombat main phase, the active player puts a lore counter on each Saga they control. (See rule 714, "Saga Cards.") This turn-based action doesn’t use the stack.