Gremlin Tamer

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Gremlin Tamer

Creature — Human Scout

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.

Caran_Lyg on Rise of the Griffins

11 months ago

And on top of that, this dude made it mono-white, if they did 4 colors (U/G/R/W) and have Impact Tremors with Gremlin Tamer and Enchanted Evening it MIGHT work. There’s just so many other things to consider, you need protection that’s low cost to protect the tamer, maybe a card searcher for the pieces and ramp if they want enough mana to cast all of them.

Bookrook on Rise of the Griffins

11 months ago

Also if your playing enchanted evening, play Gremlin Tamer with it too as they go infinite.

razelfark on Eerie :: Enchantment

11 months ago

Solid looking start for a deck idea, but almost lloks like you have your deck split between a token value deck and aura pump start.

For Aura Pump I would advise picking up:

Silent Hallcreeper: this 2 drop provides you with a great early creature that can't be blocked until you have to transform it into a copy of one of your other craetures.

Gremlin Tamer: 4th copy very useful

Sheltered by Ghosts: up to 4 copies is not a bad thing as the card is solid removal and protection. Downside that they do get their card back if the creature it is on is removed, but the protection built into it makes it good enough to take a risk on.

Feather of Flight: Card draw plus flying for just 2 mana that also helps triggers all your Eerie cards is a useful. Flying particuarly useful because it helps your creatures through for attacks for synergy with Ethereal Armor for surpise lethal, but also good paired with Enduring Curiosity as you get the card draw damage triggers easier.

Fae Flight: All the bonus of Feather of Flight with one turn protection instead of card draw.

Ethereal Armor: more copies as it adds the most damage for your cards per mana as it scales with all the other cards in play. Can push turn 3 wins scary enough.

If playing Best of 3:

Negate: simple counter option to help fight vs non-target removal

Elspeth's Smite or Not on My Watch: just to help vs Mono red leyline. These instant speed spells will help you stop opponents from taking you out before you have a chance to play the game. They also can help protect you from a person slow playing their pumps with a haste pump turn.

If you want to focuse more on the token value end of your deck, well it would cost a bit of rares/mythics:

Enduring Innocence: More copies as you want the card draw value with hard to remove value card

Dollmaker's Shop / Porcelain Gallery: Does good work in this style of deck for the sudden team pump and synergy to make tokens fits.

Caretaker's Talent: Works like the Enduring Innocence to get card for value

Fountainport: This land provides all the value you want for takoen decks

And overall adjustment to more control focused spells work well with this idea surprisingly.