Fortress Kin-Guard

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fortress Kin-Guard

Creature — Dog Soldier

When this enters, this endures 1. (Put a +1/+1 counter on this or create a 1/1 white Spirit creature token.)

Svinstvo on Ramos, Counters Engine

4 months ago

Answering Belfore

Well, I have been avoiding all "mutation" cards because the mutate mechanic is just headache for me. But this one seems good enough and can get out of hand for opponents real fast. I will definitelly add it to the maybeboard. The only thing I'm little bit afraid of is the fact it turns all the creatures that come to play into a mutant on top. Isn't that unnecessary danger? Aren't there cards like "choose type destroy that type" or "choose type you get protection from that type" etc? But thanks anyway I still consider it.

Answering DreadKhan

Re: Lands: Ancient den is leftover from old times when I used to have more modular creatures and more artifacts in general and it felt like a cool theme and such and as a "cooler plains" while classmates had plain plains. Plus I had Seat of Synod and Great Furnace as well in the deck. But I guess it adds just unnecessary risk. The only purpose it can have rn is flipping Thousand Moons Smithy  Flip more easily. And makes Assert Authority cheaper. I also use some double lands other than Temple so including temple my 31 lands can produce 36 mana at the same time and the aforementioned Smithy flips into an another land. Plus 6 Ramp artifacts and 1 Ramp enchantment and Vedalken Engineer gives 2 mana as well. Should I really ditch Public Thoroughfare? It's just worse command tower with one turn setback. The temple needs only 4 other lands on board and it becomes the 5th and voila you can activate it. I don't remember last time it felt that bad.

Re: Creatures: Esper Stormblade is there just as a cheap starter. 2 mana for a potencial 3/2 flying on board. Plus it is an artifact so it can receive modular counters. But that is where it ends. Fortress Kin-Guard is there for similar reason. Just a solid thing to play in early game because the deck is mid-late. But I guess I could ditch it as well. Arcbound Overseer is from the artifact modular theme times where I used to have the other modular creatures that I have in sideboard. I was thinking should I maybe ditch literally all of the modular creatures to make space for other cards? Maybe keeping only Arcbound Shikari that one feels great. But if I ditch all modulars I might have less fun with Alela, Artful Provocateur as there will be less artifacts to trigger token. And I was considering ditching Akroan Horse I love that card so much. Everything about it. The Troyan horse mechanic the art and all. But I used to run it together with Pillory of the Sleepless making ultimate combo where enemy has a deadweight that gives me a token each turn and takes 1 life form said enemy each turn. But as I don't have the Pillory anymore and in commander it makes tokens for other enemies as well I might as well ditch it. Herd Baloth is pretty monocolor heavy. I have it there so when it enters with Juniper, Baloth gets +1/+1 counter creates the 4/4 token right away and the token gets +1/+1 while Juniper gets 2x +1/+1. Sounds like a good deal but maybe it is too conditional?

Regarding the suggestions. Strix goes into maybeboard as potencial. I love it. Evangel too. Witness is great for returning cards from graveyard so also goes into cards I want. All awesome suggestions.

Re: Instants: The counterspells I use are there simply because it is the ones I already have IRL. And Assert Authority works ok enough with the number of artifacts I have in deck. But I admit the multicolored ones you suggested are better and will eventually swap them for those.

Re: Sorceries: I'm not sure I follow in this one. Lingering Souls give me 4 1/1 tokens with flying (works well with Alela's passive) including the flashback cast for 5 mana and Spectral Procession gives me 3 1/1 tokens with flying for 3 mana which sounds like a good deal with Alela or boosted by the counters. The Visions of Glory sounds risky. It can be either extremely good casted right after Prossh, Skyraider of Kher *f-etch* so I know it makes at least 7 other tokens. But if opponents don't let me build board pressence and I have like 2-3 creatures then the Visions are not getting the value for it's cost. But it's own flashback builds on it's own first cast which can be ridiculous. So I will have to think that one through.


Either way this was really helpful and wonderful brainstorming and I would really really appreciate feedback on the possible ditching of creatures I listed and if I should ditch them. What cards from sideboard I should replace them with if I ditch them?

Thanks.