Devouring Sugarmaw

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Tokens

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Vintage Legal

Devouring Sugarmaw

Creature — Horror

Menace, trample

At the beginning of your upkeep, you may sacrifice an artifact, enchantment or token. If you don't, tap Devouring Sugarmaw.


(You may cast Devouring Sugarmaw from exile if you sent it on an adventure.)


Have for Dinner

Instant — Adventure

Create a 1/1 white Human creature token and a Food token. (It's a colourless artifact with ", , Sacrifice this artifact: You gain 3 life.")

(Then send this card on an Adventure in exile. You may cast the Have for Dinner portion from exile.)


(You may cast Have for Dinner for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Have for Dinner and put it on the stack, this card is treated only as Devouring Sugarmaw in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

DemonDragonJ on Mark Rosewater's Statements About Enchantment …

2 months ago

In these two posts, Mark Rosewater spoke of how black is able to interact with enchantments, and I have no problem with black having some ability to destroy enchantments, but Rosewater stated that black's ability to destroy enchantments would always be inferior to those of green and white, and Feed the Swarm certainly meets that criteria, but I feel that Withering Torment is too powerful for a mono-black card, since it is an instant and can destroy its own controller's enchantments, when Rosewater previously stated that black was not allowed to destroy or sacrifice its own enchantments, to require players to be more strategic in dealing with the drawbacks of "deal with the devil" enchantments that are a major part of black's identity, which Devouring Sugarmaw can do, so it is clear that the people at WotC are changing their minds about how black can interact with enchantments, but I hope that black does not intrude too severely on white and green's ability to destroy or otherwise remove enchantments.

What does everyone else say, on this subject? Do you agree with Mark Rosewater's opinions on how black is able to interact with enchantments? I certainly am interested to hear your thoughts, about this matter.