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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
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Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Coastline Chimera
Creature — Chimera
Flying 1{W}: Coastline Chimera can block an additional creature this turn.
legendofa on Painting Your Demise
1 year ago
Welcome to the club, Amazonian_Girl!
My first thought on seeing this deck is that you have too many lands. With half your deck as lands, and no particular land-centric mechanics, this deck is going to mana flood pretty often. I would cut and replace 10-12 lands and see how that feels.
Parnesse, the Subtle Brush's second ability is going almost entirely unused. Cards like Meletis Charlatan and Double Vision can help you distribute spell copies, if you want to got that direction. Parnesse's biggest strength is her ability to direct opponents' attention away from you and towards each other, while giving them the means to fight each other. If you're mostly using your commander for protection, maybe consider a different commander, like Crosis, the Purger.
Akki Battle Squad is also pretty soft, with fewer than ten equipments, auras, and ways to grant counters.
Because of the symbol in the text box, Coastline Chimera can't be used with this commander. Color identity for Commander looks at all mana symbols in the casting cost and text box.
I see a couple of subthemes of Vampires/Blood tokens and sacrifice effects. If you enjoy those, try leaning harder into them.
Expanding on that, my biggest suggestion for this deck is to pick a theme and focus hard on it. Do you want to create and direct conflict between your opponents while keeping yourself safe? Do you want to sacrifice your own creatures and resources for bigger and better things? Do you want to go in with a crafty, manipulative Vampire army? All of these are viable strategies. If you want to, it's even possible to make a usable art/painting theme deck. Pick a central concept and look for cards that support, supplement, or reinforce that concept.
Building from a smaller collection can be tough. The trick is to find card synergies and effects that work well together, and get as much mileage as you can out of those. The Commander preconstructed decks, while fairly weak, usually have a good number of general-use "staple" cards like Sol Ring that can help any deck in the right colors.
Above all, have fun!
Caerwyn on Card creation for custom set
5 years ago
Funkydiscogod - you would have to re-write that to make it a static ability; ~ gets +0/+X where X is the total power of all creature it is blocking.
If it is a triggered ability, they can simply cast a pump-spell post resolution of the triggered ability. You also need to reference the total power of all creatures to cover the odd situation where you might have cast Act of Heroism or something similar.
For this specific Instant, however, that was not the goal. The design was to allow your creatures to hold off the assault, but be killed in the process if you did not have a shieldwall-like situation. A secondary consideration was to make your creatures be able to hold off the assault even against pump spells. That means you have to give your creatures a static ability which can adjust on the fly, taking into account all the myriad nuances of the Combat Phase. It can be done, but the only feasible way to accomplish that task is to either use Banding or Banding's rules text:
Until end of turn, you assign how each attacking creature's combat damage is assigned. If you control three or more creatures that share a creature type, creatures you control gain indestructible until end of turn.
Banding's a great ability deserving of love though; it seems silly not to use an excuse to use it!
All that brings me to another point, cards like Act of Heroism or creatures who can receive additional blocks would also be flavorful for what the shieldmages are trying to do. I like the idea of an activated ability like that on Coastline Chimera that allows you to dump a bunch of mana into the creature and block a whole host of bad guys.